We develop and publish impactful games from our studios in Copenhagen, Malmö, Barcelona, Istanbul and Brighton. @HITMAN, @007gameIOI and Project Fantasy.
We’re incredibly grateful that 007 First Light has been shortlisted for five TIGA Awards 🎉
Thank you to TIGA for the recognition, and congratulations to everyone else shortlisted this year!
We're looking forward to celebrating with you all on the 18th of November. 🏆
#007FirstLight #EarnTheNumber
A huge shoutout to our IOI Swimmers who took on Christiansborg Rundt last Friday.
Two teams, 4 swimmers each, 500m per person, and plenty of IOI spirit. 💙
Well done, team! 👏
#WeAreIOI
Our studio chefs busted out their baking skills for the launch of The Herbalist featuring Snoop Dogg. 🌿
No funny business in these cookies though. Just the right ingredients and good vibes. 🍪
#HITMAN#Agent47#SnoopDogg#TheHerbalist#WeAreIOI
And finally, Brighton.
Across all our studios, we celebrated one incredible milestone, together.
Three months on from the release of 007 First Light, here’s a final look back at the people, moments and memories that made Release Week so special.
#007FirstLight#IOInteractive #weareIOI
Some milestones call for more than just a moment of celebration.
Good food, good company, a few surprises, and a whole lot of pride in what we'd achieved together.
Here's Barcelona celebrating 007 First Light during Release Week.
#007FirstLight#IOInteractive#weareIOI
A new snack 🍪 is about to take the world by storm, and it’s up to you to serve Dr. Cyrus Cane a taste of his own medicine. 🎯
Snoop Dogg enters HITMAN World of Assassination as the next Celebrity Elusive Target. @SnoopDogg
Do you have what it takes to put an end to the deliciousness? 💀
Play for FREE from August 27th.
https://t.co/FsaLb4sCMw
#HITMAN #Agent47 #TheHerbalist #Snoopdogg #Gamescom #OpeningNightLive
Release Week was about sharing the big moments together, from watching those first reviews come in, to celebrating the moment the servers switched on.
Three months on, here's a look back at how Malmö celebrated the launch of 007 First Light. 🎉 🎉
#007FirstLight #IOInteractive #weareIOI
Three months ago, 007 First Light launched into the world. 🎉
As the industry comes together at Gamescom this week, we're looking back at a very special week across IOI, celebrating the people behind an incredible milestone. 🥂
First stop: Copenhagen.
#007FirstLight #IOInteractive #Gamescom #weareIOI
4 million copies sold since launch!
Thank you for joining us on this journey and being part James Bond's return to gaming.
#007FirstLight#EarnTheNumber
Last chance reminder to get your votes in. 007 First Light is nominated for Game Music at this year's World Soundtrack Awards.
Follow the link below to get your vote in before August 15th.
https://t.co/3oHSP9cWa2
#EarnTheNumber
Every moment has a score on this globetrotting adventure.
Listen to the full Original Sound Track for 007 First Light, available now.
https://t.co/JQJdOvKDuS
#007FirstLight#GameMusic#OST#EarnTheNumber
IO Interactive was proud to take part in For One Night Only, a new showcase celebrating games made in the UK.
Created by Ukie in partnership with Liquid Crimson and hosted by comedian Bec Hill, the event brought together studios from across the UK games industry for exclusive reveals, trailers, developer interviews, and a celebration of the creativity and talent behind UK-made games.
The public livestream airs tonight, Wednesday 29 July at 19:00 BST, alongside a week-long Ukie Steam sale spotlighting UK-made games.
Watch here:
Twitch: https://t.co/IWF2qV0yvm
YouTube: https://t.co/XAVQQVgd0J
Steam: https://t.co/1jlBrvCTAj
IGN: https://t.co/APDfcGGqRm
#WeAreIOI
Glacier is our in-house engine at IO Interactive, and we sat down with Technical Director Henrik Schlichter and Senior Product Manager Andy Touch to discuss how it was enhanced to bring Bond's world to life in 007 First Light.
Get now and Earn The Number.
https://t.co/0zJNL0SH8k
#EarnTheNumber #007FirstLight
Dear gaming community,
Following the end of our external finance partnership on Project Fantasy, IOI has regained full ownership of the project and our IP. We will continue to develop and fund it independently amongst our other projects. With this context, we had to find a new balance for the long-term future of the studio, focused on the success of our main internal core titles instead of external projects and potential mobile game derivatives. This has meant making changes as well as proposed changes across our studios: the closure of our Istanbul studio and starting a process to part ways with colleagues who have been a meaningful part of what makes IOI what it is.
Our immediate focus is on supporting those affected as best we can through this period. If you are aware of any opportunities within your network, we would be genuinely grateful for any support you can offer to any of the talented people across IOI who might be looking for new opportunities.
These are hard, but necessary decisions, in order to retain the long-term future of IO Interactive as one of the very few fully independent AAA developer and publisher, as well as to give Project Fantasy the best possible foundation to succeed under our own passion and direction. Project Fantasy is a game, a world, and an IP that we are wholly committed to, and we cannot wait to share the love with you.
Dear gaming community,
For a good while, it has been all positive news from IO Interactive. We remain humbled and honored by the response to our latest outing with a young, unproven Bond. A bold new story and a take on one of the most famous characters in entertainment, which the world has embraced with love.
However, today we have to share some more downbeat news. A relationship with an external partner on our own IP, Project Fantasy, has come to an end. This means we have to adapt to this new reality and its short-term consequences, including staffing decisions, which is what is happening as we write this update, and we are fully committed to supporting those affected through this challenging transition.
Project Fantasy is a game, a world, and an IP that we absolutely love and remain 100% committed to, now and in the future. This wonderful universe will see the light of day.
Watch as Franchise Art Director Rasmus Poulsen, Lead and Senior Character Artist Beatrice Harty, No Time to Die costume designer Suttirat Anne Larlarb, and our partners at British clothing brand Orlebar Brown break down how we've captured the look and feel of the outfits in 007 First Light.
GET NOW and #EarnTheNumber.
https://t.co/0zJNL0SH8k
#007FirstLight
We’re incredibly proud to share that IO Interactive has won the Major Studio of the Year Award at the MCV/Develop Awards in London last night. 🏆
This is a fantastic achievement for everyone across IOI's studios. Being recognized by the UK games industry for the impact of both our games and our people makes this award especially meaningful.
At IOI, we remain focused on creating impactful games with impactful people, and this recognition belongs to every team member who helps bring that to life every day.
A huge thank you to MCV/Develop and congratulations to all the nominees and winners. What a wonderful way to head into the weekend!
#WeAreIOI #MajorStudioOfTheYear #MCVDevelopAwards
Crafting an authentic experience is key to capturing the world of James Bond as he returns to gaming for the first time in over a decade.
Watch as Franchise Art Director Rasmus Poulsen, Senior Licensing Producer Theuns Smit, and our partners at Land Rover share more information about the world we built in 007 First Light.
GET NOW and #EarnTheNumber
https://t.co/0zJNL0SH8k
#007FirstLight
Year one of 007 First Light is packed with new Tac Sim missions, Bawma's return, new gadgets, photomode, and more.
Check out the full year one content overview and let us know which part you are most excited for.
Get now and #EarnTheNumber
https://t.co/0zJNL0SH8k
#007FirstLight