Hi! I wanted to share a labor of love that started off as an article way back in 2017 and became my thesis to earn my BA. It's about making Pixel Art through Concept Art and Semiotics. I hope someone finds it interesting! (1/5)
According to Wong Kar-Wai, "Chungking Express" (1994) and "Fallen Angels" (1995) should be considered as a single film which is 3 hours long and watched as a double bill. When he was asked, why he had made these two stories which have no relationship at all to each other and how he could connect them, he replied,
"The main characters of 'Chungking Express' are not Fay Wang or Takashi Kaneshiro, but the city itself, the night and day of Hong Kong. 'Chungking Express' and 'Fallen Angels' together are the bright and dark of Hong Kong.”
He further added,
"I see the films as inter-reversible, the character of Fay Wang could be the character of Takashi in 'Fallen Angels'; Brigitte Lin in Chungking could be Leon Lai in 'Fallen Angels'. All of their characters are inter-reversible. Also, in Chungking we were shooting from a very long distance with long lenses, but the characters seem close to us."
P.S: On this day, 31 years ago, "Fallen Angels" (1995) was released in Hong Kong.
Cool to see a new pixel art program released, especially one that's geared toward video game sprites! And it's by the developer of Fight'N Rage.
The in-app Playtest feature sounds neat - it lets you attach your sprites to a game character and move it around.
16 years ago, Mega Man Universe made its playable debut at Tokyo Game Show 2010. Despite Capcom's enthusiasm, impressions were mid at best.
Fast forward to today, and Dual Override's Tokyo Game Show impressions are shaping up to be the exact opposite.
Umberto Eco, qui possédait 50 000 livres, disait ceci à propos des bibliothèques personnelles :
"Il est insensé de penser qu'il faut lire tous les livres qu'on achète, tout comme il est insensé de critiquer ceux qui achètent plus de livres qu'ils ne pourront jamais en lire. Ce serait comme dire qu'il faut utiliser tous les couverts ou les lunettes, les tournevis ou les forets que vous avez achetés avant d'en acheter de nouveaux.
Il y a des choses dans la vie pour lesquelles nous avons besoin de toujours avoir suffisamment de provisions, même si nous n'en utilisons qu'une petite partie.
Si, par exemple, nous considérons les livres comme des médicaments, nous comprenons qu'il est bon d'en avoir plusieurs à la maison plutôt que quelques-uns : quand on veut se sentir mieux, alors on va au « placard à pharmacie » et on choisit un livre. un livre aléatoire, mais le bon livre pour le moment. C'est pourquoi vous devriez toujours avoir un choix nutritionnel !
Ceux qui n'achètent qu'un seul livre, ne lisent que celui-là et s'en débarrassent ensuite. Ils appliquent simplement la mentalité de consommateur aux livres, c'est-à-dire qu'ils les considèrent comme un produit de consommation, un bien. Ceux qui aiment les livres savent qu'un livre est tout sauf une marchandise."
@gamerturk95 I hope you do come back one day. At least to cover whatever SAO content you feel like sharing. I appreciate what you do a lot. I also feel SAO's fan base is shrinking, despite how passionate some are. I wish you the best and I hope we hear back from you even if it's not about SAO
As confirmed earlier through our official channels, in mid-June of this year, we unexpectedly received notice from PlayStation Studios that they would cancel the PHYSINT project. PHYSINT is an important project both to me personally and to KOJIMA PRODUCTIONS. Determined to keep the project alive, we have spent the last three months searching tirelessly for a new partner. In the course of seeking advice and pursuing negotiations with people across many fields, we found in XBOX a partner with whom we share a common vision for the future, and we have decided to team up with them once again. Please rest assured that development of PHYSINT, our genre-defining action-espionage title, is ongoing and will continue moving forward.
Sega president says there's been a rise in "fans who don't play the games," and their engagement with IPs can be even higher than that of gamers
https://t.co/nnKRUDkFhb
If you're new to Mega Man, or simply weren't aware, Mega Man creator Akira Kitamura has a Patreon where he shares essays exploring the little-known development history behind Mega Man 1 and 2, along with his own thoughts and insights on game design and production.
https://t.co/8iKEa2g0FD
I’m excited to finally announce 𝐅𝐚𝐥𝐬𝐞 𝐎𝐚𝐭𝐡, a retro-style survival horror game set in a medieval era. ⚔️
It’s a project I’ve been working on for a while, and you can wishlist it now on Steam! (Link in the comments)
A demo is coming soon!
Original Halo: 185 people. Full game.
Halo Remake: 2,183 people. Campaign only.
You said it isn’t just HR, it’s also the invisible layers. Producers, managers, leads of leads, people who are supposed to support the makers but instead add meetings and dilute ownership. It doesn’t have to be this way.
https://t.co/KYpew49vD7
How much of Steins;Gate’s John Titor story was actually based on the real internet legend? Quite a lot, as it turns out.
We went through Titor’s original forum posts to explore his strange story, failed predictions, the investigations into his identity, and his influence on Steins;Gate.
https://t.co/beO8c5W9Tj
I felt it when Stan Lee died. And Dolly yesterday;Tim Curry today. I'm sure I'll be out of my mind for a week when Spielberg goes. But it's a different kind of sadness than when someone you know dies. Celeb deaths are like the deaths of ideals and ideas and our youth. It's sad.