Hallo Friends!
I’m releasing my first ever P2U emote set, and I’m a bit nervous! 😭 I’ve put a lot of love into these 3 little desert rain frogs, but they still need names… HALP!!!
If your names are chosen, I’d love to gift you a copy of the full emote set as a thank‑you <3
MY C0MMISSI0NS ARE OPEN!🌸
Starting this month I'm becoming a fulltime freelance artist! I'm very excited for new opportunities and will do the best I can in this new role!
All links are in bio, thank you for considering 🫰
✨ I've been using #Unity3D for 12 years. ✨
I'm using Blender's GeoNodes for a procedural mesh that's realtime-animated with a custom shader in Unity.
---(reminiscing, reflection follows)--
At some point, you realize it's 'all' states, relationships, and data/information. What is, isn't, and how they relate, subject to laws, principles.
🌌 Define some latent space -> atomics, data -> simulation/form -> information. Like a grid-texture of pixels that are to mean something, represent something. And they are processed/simulated in some way by some measure.
So that you get some transformed, meaningful result.
What is possible, here? -- in that space.
(by the parameters, and features *defined*).
🧊 Likewise, a 3D field-volume in which things exist, being and not being. It may sound mystical, but I mean it literally: the definition of what things are, and are not, and what that means as a relationship (to something[s]).
Take, for example a sphere, or box collider primitive.
🪩 Sphere's and circles are the most simple colliders, involving only a point (where they are) and radius (distance from that point, as a center) to define.
💥 The equations to calculate collisions against and between spheres is also relatively straightforward. Implementation of that is a part of building primitive relationships and definitions for simulations.
🎇 It follows, that for a particle system, the data structure of a single element/particle is (about) some point that simulates in some way. Boids and fluid sims have this in common.
It seems this year (so far) has been ~about realizing that (with greater lucidity, at least), and learning it all relates to the nature of the universe.
Involving simulations, and data flow-control...
Ultimately, all these things are objective to us, in that we learned and were taught about how things work.
And all the same, *I'm* still learning, too. 👀
#blender #b3d #geometrynodes #gamedev