@JagexAsh are you able to tell what difference causes a hunter rumour part (the piece you receive completing the rumour) to sometimes drop to the ground because you have no inv space, vs being destroyed because you have no inv space? it seems weird that it _ever_ gets discarded
@JagexArcane If people don't want to be bothered by it they can use one of the other many obstacles. Things like this make the activity have at least some amount of nostalgic charm and I would hate to see them removed
@JagexAsh@OldSchoolRS i don't want to take away from this awesome work, but would it make sense to instead just allow the player to have multiple rune pouches? Then they could have ones for different setups without needing to remove runes ever
@OldSchoolRS@RooK_OSRS dedicating this to a dev and removing their ability to work on something out of their own interest is pretty sad - this seems like it needs to actually be planned for in your sprints since it's causing such problems and it's concerning you don't understand that
🌶️I made a ramble talking about the HOT topic: skilling
I believe we have too much say in shaping the game and have forgotten what Runescape is about.
⬇️Listen here and leave a comment with your thoughts ⬇️
https://t.co/RYGzXKNmTt
@paakwatch funny enough i was actually more curious about the "less visually appealing" stuff 😀 do you have any videos on render settings? i'm super interested in how clean the client looks even after going through a handful of renders
@JagexAsh I agree - Maybe the change could be for fixed mode users, the private chat doesn't extend all the way to the skills panel, and only goes 3/4 of the way (so the health bar can take up that extra space)? I'm sure the devs are more creative than me though!
@JagexAsh would it be possible to have the official client's boss health overlay *not* shift upwards if your private chat is split? Currently for fixed client users it can't exist on the same row as the private chat so it gets pushed up awkwardly high