After 6 months of work, I released my game today. It’s an auto-battler that lets the player make an army of fruit to fight a horde of aliens.
Please help retweet. So, more people know about this game. :’)
#gamedev#indiegame#autobattler#roguelike
The current progress of an incremental game that I started making a month ago. Attacking the enemy with the cursor is done. :)
#indiegame#rustlang#incrementalgame
@STGshmups@MQ_muqa TY, I think I made it less painful to the eye. ( adjust colour to make it darker, add transparency, slower animation speed, less blinking. )
This week, work on adding the game feel. Try to make shooting the enemy feel more satisfying before continuing to add more content. :)
#rustlang#indiedev#gamedev#shmup#STG
After 6 months of work, I released my game today. It’s an auto-battler that lets the player make an army of fruit to fight a horde of aliens.
Please help retweet. So, more people know about this game. :’)
#gamedev#indiegame#autobattler#roguelike
After 6 months of work, I released my game today. It’s an auto-battler that lets the player make an army of fruit to fight a horde of aliens.
Please help retweet. So, more people know about this game. :’)
#gamedev#indiegame#autobattler#roguelike
The new version of `WDF` is live on Steam with a new Capsule image :D
- It comes with new levels for the main campaign and new types of enemies
- Support picking up sub-weapon
- Proper leaderboards
#rustlang#indiedev#gamedev#shmup#STG