Underlife โ Dev Log #83: The Reach 3
Improved the Fortress scattering and rebuilding, along with camera follow during tether travel to the Rift this week ๐โจ
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Underlife โ Dev Log #82: The Reach 2
Added a mechanic where the Fortress rebuilds as the cosmic tether reaches toward the Rift ๐ชจ๐โจ
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Underlife โ Dev Log #81: The Reach
Started building new regions, with the first one reaching toward the Rift through a cosmic tether ๐ชจ๐๐
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Underlife โ Dev Log #80: World Towers
Started implementing a new world state by stacking worlds into tower-like structures. The idea is to have different world states as the player progresses ๐ชจ๐๏ธ๐
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Underlife โ Dev Log #79: A Crack in the Walls 2
Broke apart the wall meshes to create better-looking cracks around the worlds this week ๐ชจโจ๐
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Underlife โ Dev Log #78: A Crack in the Walls
Changed the warped levels to look more like cracks into another world through fragmented walls this week ๐ชจ๐๐
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Underlife โ Dev Log #76: Warped Wanderer 2
Improved Driftyโs string physics, added a subtle sub-string aura to each end point, and made each end point wander slightly this week ๐ธ๏ธ๐ง๐
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Underlife โ Dev Log #75: Warped Wanderer
Started focusing on Drifty, the main player character, with a new procedural face and a few world touch-ups this week ๐ธ๏ธ๐ง๐
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Underlife โ Dev Log #74: Tangled Warp 2
Added wave animation to the world splash effect and a real-time aspect ratio switcher for faster testing this week ๐ธ๏ธ๐๐
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Underlife โ Dev Log #73: Tangled Warp
This week, I added a splash effect that deforms the edges when jumping through worlds ๐ธ๏ธ๐๐
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Underlife โ Dev Log #72: Tangled Control 2
This week, I fixed most of the bugs from the 2D to 3D conversion and improved the input controls after world jumps, with a few new gameplay mechanics added as well ๐ธ๏ธ๐ฎ๐
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Underlife โ Dev Log #71: Tangled Control
This week, I converted the remaining 2D assets in the world into 3D interactable objects and enabled input controls after world jumps ๐ธ๏ธ๐ฎ๐
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Underlife โ Dev Log #70: Tangled Worlds 6
The tangled worlds are connected by strings tied to fortresses, with tendrils linking each fortress together. This week, I improved travel between fortresses through those tendrils ๐ธ๏ธ๐
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Underlife โ Dev Log #69: Tangled Worlds 5
Fixed up the webbing around the tangled worlds so itโs more evenly distributed, and added a warp effect between world jumps ๐๐ธ๏ธ
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Underlife โ Dev Log #68: Tangled Worlds 4
This week, the webbing around the tangled worlds now gets pulled toward the player when jumping between worlds ๐ ๐ธ๏ธ๐
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Underlife โ Dev Log #67: Tangled Worlds 3
Fixed bugs and improved visibility in the tangled worlds. Web now clears near the player, with better camera pathing this week ๐๏ธ๐ธ๏ธ๐๏ธ
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Underlife โ Dev Log #66: Tangled Worlds 2
Fixed visual bugs with the tangled worlds โ they now render properly in the rings and stay visible during camera movement ๐ธ๏ธ๐
Also improved camera pathing this week.
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Underlife โ Dev Log #65: Tangled Worlds
The parallel worlds within the webbing are improving, with better overlap handling and smoother camera follow while diving into them this week ๐ธ๏ธ๐
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Underlife โ Dev Log #64: Portal Dive
Diving through the portal network this week. Testing new camera follow and player spawning ๐โจ
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