Sorry, just posting for the first time in half a decade so Twitter knows I'm not dead and doesn't delete my account. I have no game updates or anything for you all.
@Scottie_J_@MorsGames I'd normally agree, but Epic is extremely hostile to Linux, so uh...Epic exclusivity literally means I have to get dragged back onto Windows for certain games. Understandably, I'm not a fan of that, restarting my entire machine to play certain games.
And here's a video of all the character palettes being properly implemented. This took way longer than it should have, but on the bright side, at least I don't have to manually recolor each sprite!
#ProjectDelta#GodotEngine
Well, I've finally done it, I managed to get graphics in a modern engine to update their palettes in real time! Here's a quick test I made to show it off, and an example of what's now possible. #godotengine#ScreenshotSaturday#ProjectDelta
Commissions have gone fairly well. I set up a Ko-fi page, so if any of you would like to get some pixel art or Minecraft/Minetest skin commissions, you can head here: https://t.co/5H8JDyDy69
I'm contemplating open up other sorts of commissions as well, so make requests. ๐
Some pixel art I made for @Zugai89 in an art trade event on @IndieGameUtopia of Phylla. Figured I'd share it here too, because why not? First time doing high resolution pixel art in a while, but I had fun.
I decided to give one of my old Ludum Dare games a well needed update. And don't worry, we also slowed down the music for the added enhancement to your rhythm gaming experience.
Been working on a new enemy type lately (though it won't be in that location in the final stage). Still need to finish a few animations, but it's coming along nicely in my opinion!
Time to make an official announcement for a project I've been working on. Hahaha! That Project Delta progress was a coverup! Most of my dev time has gone into making this look presentable! Biomass, a SHMUP based off that mockup I did! Check it out, it's coming along nicely IMO!
A new character sprite for Project Delta! Didn't really have much time yesterday to code new features, so I made a couple of new sprites for a character instead. Here's a preview!
I decided to add a screenshot feature to Project Delta, to make sharing progress easier. It's actually simple to do in Godot, but it's still unpolished at the moment. I'll probably polish it up and leave it in the final game.
No, I'm not dead. Yes, I still am working on games. Yes, this includes Project Delta. In the meantime, I'm just gonna retweet this old mockup of mine, and let y'all decide what, if any, significance this has while I stay very vague as to what project I'm currently working on.
Watch out, everyone. This person is a huge art thief, and when called out on his shenanigans, he immediately resorted to trolling and a mental breakdown. Spread this tweet around, please!