now with my own physics engine i can actually make vehicle dynamics from scratch without any roblox limitation lel (probably gettin' this done in the next months, lets see what i get)
some free time for today so i continued with my TOI solver idea for angular velocity (roughly solves it, needs some numerical fixes + native code), i'm moving on to my own physics engine because roblox engine doesn't meet my needs xd
the purpose of this is to make a little competition to current roblox shapecaster lol, i mean, it's no that bad, but we could have something better, and it's been a lot of time since they updated the shapecast api
i'll be open sourcing my old shapecaster this weekend (still better than roblox current shapecast) as i don't find it useful anymore compared to my latest method
diseñé un control automático del embrague para gente silly como yo, pero funciona, previene que se apague el motor y otros factores, lo siguiente es la transmisión