Increment Warworks is an indie tug-of-war title developed by one person, inspired by old school RTS mods - old charm with modern mechanics. Follow along!
Here's the latest look at Increment Warworks: fuller rosters, bigger buildings, more responsive battles, refined UI, lighting and fog of war.
See how much has changed since the last showcase:
https://t.co/9782NZ3mHd 1/9
Here's the latest look at Increment Warworks: fuller rosters, bigger buildings, more responsive battles, refined UI, lighting and fog of war.
See how much has changed since the last showcase:
https://t.co/9782NZ3mHd 1/9
I hate RTS games where unit size (eg. light/medium/heavy) is just an attribute, a number for a variable, multiplying or negating bonus damage. The obvious, physical dimension should actually be the important part. In Warworks, a Tank can actually shield or block projectiles.
I’ve been posting more indie games lately, and devs are already reaching out. I don’t charge for coverage. I just enjoy finding games and supporting the people making them.
Making a game? Drop a gameplay clip or Steam link in the comments. I’d love to see it.
Here's the latest look at Increment Warworks: fuller rosters, bigger buildings, more responsive battles, refined UI, lighting and fog of war.
See how much has changed since the last showcase:
https://t.co/9782NZ3mHd 1/9
#showcasesunday check out the latest progress showcase for Increment Warworks!
Trying to rally the golden RTS era gamers, who crave strategic depth in modern games, asymmetric rosters or in-depth systems while not relying on superhuman micro. Have a look:
Here's the latest look at Increment Warworks: fuller rosters, bigger buildings, more responsive battles, refined UI, lighting and fog of war.
See how much has changed since the last showcase:
https://t.co/9782NZ3mHd 1/9
Here's the latest look at Increment Warworks: fuller rosters, bigger buildings, more responsive battles, refined UI, lighting and fog of war.
See how much has changed since the last showcase:
https://t.co/9782NZ3mHd 1/9
Here's the latest look at Increment Warworks: fuller rosters, bigger buildings, more responsive battles, refined UI, lighting and fog of war.
See how much has changed since the last showcase:
https://t.co/9782NZ3mHd 1/9
@filligerr@0xerik checked back bc it's actually a good question, but according to history it was on the 24th aug (preAstra), and I haven't used a reset before the 4th sep. Never used luna/terra, just 5.6 Sol.
That was like 6 weeks ago, I miss token policy from these old days.
@filligerr@0xerik@filligerr don't even interact with that sub 0,5B avg. daily token erik guy. erik guy has actually presented pathetic numbers. i suppose erik guys asks "whats the weather" like daily for >150 days and then idles. i wish erik all the best but this needs to increase.
Here's the latest look at Increment Warworks: fuller rosters, bigger buildings, more responsive battles, refined UI, lighting and fog of war.
See how much has changed since the last showcase:
https://t.co/9782NZ3mHd 1/9
Here's the latest look at Increment Warworks: fuller rosters, bigger buildings, more responsive battles, refined UI, lighting and fog of war.
See how much has changed since the last showcase:
https://t.co/9782NZ3mHd 1/9
@indieDevC thanks for hosting! Have a look at the latest progress showcase for Increment Warworks, a tug-of-war semi-autobattler, trying to bring a new mix to RTS.
https://t.co/zXiKMVoeXY
Here's the latest look at Increment Warworks: fuller rosters, bigger buildings, more responsive battles, refined UI, lighting and fog of war.
See how much has changed since the last showcase:
https://t.co/9782NZ3mHd 1/9