I’ve been making more progress on the game’s menu system, and the inventory screen is now getting very close to finished. The main structure and functionality are in place.
https://t.co/c5PULThqah via @YouTube
I keep coming back to this art style—I love how the 2.5D gameplay, thick outlines, and cute, cartoony look contrast with darker themes like demonic imagery and witchcraft.
https://t.co/8wrYORepQ5 via @YouTube
After Dark - Test Scene 010 https://t.co/ROQOggnvbs via @YouTube
This is a test scene for a small 2.5D game I’m developing. Over the past few days I have been working on the localization system, the game now supports:
en, zhCN, fr, de, ja, ko, pt, es
After Dark - Test Scene 009 https://t.co/Tfy6Ii4vCk via @YouTube
Today I completed the bulk of the grid based inventory system, I added the ability to move / rotate items, fixed issues with persistence and cell occupied detection as well as added support for gamepad / keyboard.
After Dark - Test Scene 008 https://t.co/U7qT1f2n0d via @YouTube
This is a test scene for a small 2.5D game I’m developing. Today I started work on a new grid based inventory system (think Resident Evil).
After Dark - Test Scene 007 https://t.co/HIBXTZfLnD via @YouTube
This is a test scene for a small 2.5D game I’m developing. Over the past few days, I’ve massively reduced the batch count whilst expanding on the scene sizes. I’ve also created a new graveyard / starting area.
After Dark - Test Scene 006 https://t.co/hG2Oq2n8df via @YouTube
This is a test scene for a small 2.5D game I’m developing. Over the past few days, I’ve built a new save/load system I’ve also created a new main menu and in-game menu system.
Long story short... I made basic menus (place holders), built a player manager / spawn controller, messed around with cameras / zones using Cinemachine Annnnd forgot I was supposed to be adding audio.... that's tomorrows problem now.
https://t.co/FvtA5VsItv
I don't get much free time to work on this but today I dialled in the world time and added a local shop (for local people).... also added some more trees to dress the scene / fixed an amination issue.
https://t.co/fzSQmrb8T7
Been enjoying this style lately, this is a test scene for a little 2.5d game I am making. This is a test of the day / night cycle (26 X speed, days will last around 8 - 10 min) and a surface detection system (different particle effect based on surface).
https://t.co/sPJXLqHASl
@thomasbrushdev Low battery indicator, battery life being scarce, if its one you charge by winding Mabie make the player stationary when winding it up making them more of a target. That should translate to player trying to conserve power.
So today I have built a basic controller using the Unity input system (works with keyboad / gamepads), I have also made a very basic UI prompt / interaction system (so far have only build door controls, lights etc)..... also made a couple of UI elements and an FPS hand / gun.
@thomasbrushdev Looks amazing is this a personal project, or is this the project taught in your fulltimegamedev course? Iv been looking for details of the project(s) but can't seem to find any....
In a effort to just finish a project, I have enrolled in Game Dev Unlocked which is a course by @DavidWehle who made 'The First Tree' if you haven't played it I would highly recommend.
Starting the intermediate module, and have already learned so much.
https://t.co/eXNebRke1X
Still working in isolation.... introducing the first obstacles into the tutorial level of "Red Shirt: Dimensions Collide" HINT not all platforms are created equally.
Starting a new game "Red Shirt: Dimensions Collide" (Working title) taking me a while to get my art style down but i think i have something the finally looks good, all criticism welcome..... This will be a Metroidvania with puzzle based elements.