"The game that was so mid it killed the franchise and was inferior to the first 3 games in almost every way? The revisionist history is insane on this app"
I strongly disagree that Onimusha 4 was inferior to the first three games, as it is currently my second favorite in the series, but out of curiosity what makes you think so?
Onimusha 2 on the PS2 is my favorite because of the different story routes you can experience depending on how well you bond with the side characters, since the game's gift system affects your relationships with characters, which in turn unlocks different cutscenes, playable scenarios, and story events. In some playthroughs, a particular character may come to Jubei's aid during a critical moment, while in others a different character fills that role. Because it is impossible to see every scenario in a single playthrough, the game offers a great deal of replay value.
Additionally, I found Jubei to have much more personality than Samanosuke from the first game. While Samanosuke is generally stoic and reserved, Jubei is more expressive, witty, and occasionally sarcastic. He isn't afraid to speak his mind or challenge others when he feels it is necessary, which makes him feel more dynamic as a protagonist. His interactions with the supporting cast give him a lot more opportunities to show his personality throughout the adventure.
I also liked how naturally the game moves you from one location to another. Rather than feeling like a series of disconnected levels, the journey flows organically as Jubei travels from the destroyed Yagyu Village to Imasho Town, Gifu Castle, the Gold Mine, and other locations in pursuit of Nobunaga and the Genma. The town of Imasho in particular helps tie the adventure together, serving as a central hub where you can interact with allies, buy gifts, and watch your relationships develop over the course of the story.
Overall, the branching story routes, memorable cast, stronger protagonist, simple yet fun game play, and sense of adventure are what make Onimusha 2 one of the most replayable and enjoyable game in the series.
Onimuisha 4 is my second favorite because Soki, like Jubei, is a fun protagonist with tons of personality, and I find the supporting cast in 4 to be better than 1 and 3. Additionally, I find the character designs in 4 to be the most diverse and fun. Unfortunately, the grinding and level design hold it back from being number 1 for me, but that's just my opinion.
I personally feel game play wise it looks boring to play, at least based on the footage I've seen. Additionally, I'm also turned off by the RE Engine, which Capcom seems determined to put in all of their games for some reason, the reason I don't care for it is because it comes with muted and darker colors compared to the brighter and more colorful visuals of older games. Additionally, the characters facial wise often look NOTHING like what came before, with Nero in DMC5 looking absolutely nothing like how he look in DMC4, and Cammy from SF6 looking nothing like SF4 Cammy. Finally, the faces of the characters in this engine can give off an uncanny valley feeling. I swear, in SF6 Cammy looks to have a face of a man, and Luke looks like the Joker. π
Outside of my issues with the graphics engine, I'm also irritated that this game adopted the modern game design with your character standing there barely moving as you talk to NPCs as they cycle through their same three to four animations when any major story related content was reserved for cutscenes in older games. Finally, I'm disappointed in the story direction of this game, since I would have preferred Akane Yagyu from Dawn of Dreams as the protagonist given that cliffhanger ending, and given fans waited literally decades for a new installment while reflecting on said ending, I don't think it was unreasonable in my opinion to expect this, but instead the devs give us something completely different.
I have more complaints like the character design of the protagonist being less interesting than previous ones like Jubei, and Soki, but those are the main ones.
I won't be buying this, since buying this directly telling the devs I support these decisions, which I don't.
That said, I'm glad you and many others are having a good time.
You don't have to play a game to know whether you like it or not.
And you see fighting game players look at game play footage of a game and determine that game isn't for them all the time. Why should other genres be any different?
And in this specific case, it's about the overall experience, including visuals, story, character designs, game design, etc.
And a lot of what I've seen looks unappealing to me.
if you like it, then good for you.
In this specific case, it's not about whether the games were easy or not for me, but about the overall experience, including visuals, story, character designs, game design, etc.
And game play wise it looks boring to play, at least based on the footage I've seen. Additionally, I'm also turned off by the RE Engine, which Capcom seems determined to put in all of their games for some reason, the reason I don't care for it is because it comes with muted and darker colors compared to the brighter and more colorful visuals of older games. Additionally, the characters facial wise often look NOTHING like what came before, with Nero in DMC5 looking absolutely nothing like how he look in DMC4, and Cammy from SF6 looking nothing like SF4 Cammy. Finally, the faces of the characters in this engine can give off an uncanny valley feeling. I swear, in SF6 Cammy looks to have a face of a man, and Luke looks like the Joker. π
Outside of my issues with the graphics engine, I'm also irritated that this game adopted the modern game design with your character standing there barely moving as you talk to NPCs as they cycle through their same three to four animations when any major story related content was reserved for cutscenes in older games.
Finally, I'm disappointed in the story direction of this game, since I would have preferred Akane Yagyu from Dawn of Dreams as the protagonist given that cliffhanger ending, and given fans waited literally decades for a new installment while reflecting on said ending, I don't think it was unreasonable in my opinion to expect this, but instead the devs give us something completely different.
I have more complaints like the character design of the protagonist being less interesting than previous ones like Jubei, and Soki, but those are the main ones.
@DekrakerRyan@PlaystationBrah Yeah, if I buy the game, I'm indirectly telling the devs I support these decisions, which I don't.
Feel free to use your money how you want to though.
"lots and lots of padding via excessive backtracking and required character switching"
Eh, in previous games like Onimusha 3 there was a bunch of backtracking in certain parts of that game as well, so what's the difference?
"-the big shift in tone"
This is the criticism I find the most ridiculous, since the plot was just as modern day action drama anime inspired as Onimusha 3. Like objectively. π
So you can't be fine with one for being that way and hate the other.
"-the removal of pre-rendered backgrounds"
Why I liked them too, the removal didn't really change the tone of the story or combat that much for me to really care.
"mission-based level design, instead of a more natural, linear kind of progression"
Fair criticism, and I too prefer the more natural kind of progression like older titles. Having said that, The old games weren't this massive open world, so it didn't really bother me that much.
"-tons of grinding compared to its predecessors
-it can take up to 100 hours to get 100% completion."
Now you see, these are things I can REALLY understand people hating on, since the RPG like elements were a turn off for me as well, since it made the game a grind at times, which is something that was not the case in the series, and it padded the game out to a ridiculous degree for me, so being upset at it's inclusion is fair, and I was too. Easily the game's biggest flaw in my opinion.
Still loved Dawn of Dreams, and it is currently is my second favorite game behind 2.
Why not play the demo or wait until release and watch more gameplay?
Because game play wise it looks boring to play, at least based on the footage I've seen. Additionally, I'm also turned off by the RE Engine, which Capcom seems determined to put in all of their games for some reason, the reason I don't care for it is because it comes with muted and darker colors compared to the brighter and more colorful visuals of older games. Additionally, the characters facial wise often look NOTHING like what came before, with Nero in DMC5 looking absolutely nothing like how he look in DMC4, and Cammy from SF6 looking nothing like SF4 Cammy. Finally, the faces of the characters in this engine can give off an uncanny valley feeling. I swear, in SF6 Cammy looks to have a face of a man, and Luke looks like the Joker. π
Outside of my issues with the graphics engine, I'm also irritated that this game adopted the modern game design with your character standing there barely moving as you talk to NPCs as they cycle through their same three to four animations when any major story related content was reserved for cutscenes in older games.
Finally, I'm disappointed in the story direction of this game, since I would have preferred Akane Yagyu from Dawn of Dreams as the protagonist given that cliffhanger ending, and given fans waited literally decades for a new installment while reflecting on said ending, I don't think it was unreasonable in my opinion to expect this, but instead the devs give us something completely different.
I have more complaints like the character design of the protagonist being less interesting than previous ones like Jubei, and Soki, but those are the main ones.
"So they finally made a new game and you are just gonna pass on it?"
If the sequel doesn't have the things I as a long time fan expect to see in a series, than yes, I will pass on it.
@The_Last_Strike@king_of_games34 Personally found 4 to be pretty fun and don't understand the hate for it, this game looks mad boring in comparison for me though.
Onimusha 2 is currently my personal favorite in the series, but I don't understand why so many people hate it, since i is ' actually my second favorite game in said series. Can someone please explain? The only different thing I could spot was the RPG like mechanics in 4, which I wasn't fond of, which in that case fair enough, though I personally still had fun. That said, the plot was just as modern day action drama anime inspired as Onimusha 3 and 4. Like objectively. π
@NuclearTaco2042@king_of_games34 Had a ton of fun with 4 despite not vibing with the RPG like mechanics. In comparison to this game which looks boring.
Onimusha 2 is currently my personal favorite in the series, but I don't understand why so many people hate it, since i is ' actually my second favorite game in said series. Can someone please explain? The only different thing I could spot was the RPG like mechanics in 4, which I wasn't fond of, which in that case fair enough, though I personally still had fun. That said, the plot was just as modern day action drama anime inspired as Onimusha 3 and 4. Like objectively. π
I definitely wouldn't call the Onimusha series a survival horror game., since there isn't really any resource management. Additionally, the game's plot and tone can feel like something you see of a modern day action drama style anime. Especially 3 and 4.
I'm not complaining by the way as I am an massive anime fan.
Onimusha is EASILY among my top three favorite Onimusha series by Capcom currently, and I have very little interest in this game based on the footage I've seen so far, since the game genuinely looks boring, both visually and in terms of design.
@Okami13_ Interesting notes. Onimusha is EASILY among my top three favorite Onimusha series by Capcom currently, and I have very little interest in this game based on the footage I've seen so far, since the game genuinely looks boring, both visually and in terms of design.
@wondermagenta Onimusha is EASILY among my top three favorite Onimusha series by Capcom currently, and I have very little interest in this game based on the footage I've seen so far, since the game genuinely looks boring, both visually and in terms of design.
I think it was smart to feature Mai in celebration of Famitsu's fortieth anniversary, since Mai is one of the most iconic female characters in the gaming industry. Her sexy character design, featuring her large breasts, revealing appearance, and signature red-and-white kunoichi outfit, has made her instantly recognizable to generations of fighting game fans. The outfit is a stylized ninja costume that exposes much of her cleavage, hips, and upper body, making it one of the most famous character designs in fighting game history. She has also been part of many collaborations with various forms of media, including anime and even other fighting games. This is why having this legendary character represent this legendary magazine was such a smart move.π
Masami Obari was smart to feature Mai in celebration of Fatal Fury: City of the Wolves' third anniversary, since Mai is one of the most iconic female characters in the gaming industry. Her sexy character design, featuring her large breasts, revealing appearance, and signature red-and-white kunoichi outfit, has made her instantly recognizable to generations of fighting game fans. The outfit is a stylized ninja costume that exposes much of her cleavage, hips, and upper body, making it one of the most famous character designs in fighting game history.