The official playlist is live on YouTube.
All production-ready tracks are available, with more coming soon.
In-game tracks will be added as they’re remastered to full release quality. You’ll also find exclusive new tracks not yet featured in the game.
https://t.co/lxASzmCGow
Sorry for the radio silence. I've been very busy building this machine that is meant to capture real world roads and bring them into the computer. This is a concept demostrator yet it is fully featured and now is meant to work nicely. I'll be testing it today.
ML Rig Ready. Meant to train models, the most powerful setup I’ve ever assembled. I’m still catching up on the code, but I’m roughly halfway through.
This hardware is meant to massively streamline my daily workflow. Once fully integrated, it’ll free up huge ammount of time.
Building a side PC for machine learning. The most powerfull I've ever built, by far. This machine will be key in the development.
-Ryzen 9950x
-3090TI (from my current PC), downgrading to 1080 on the daily.
-192GbRAM
-Ultra fast 4Tb M2 for ML
-2TB OS
-16Tb data storage
-870e MB
I just finished processing the data of the highway track. I leave one last track for the future, but there is a reason. All the data so fully processed so far will be used to train a model for automate this extremelly time intensive task.
I started the new track data processing. Half of this track is a highway, so in a similar fashion to the Loop bridge, many of this data will be modelled with traditional polygonal meshes. Also repeating objects will be modelled and replaced by polygonal meshes.
@xWillciferx As of now I think I'll keep doing the music myself, but I'll add as soon as I can the hability for players to add their own music to the game, and I'll check how hard would it be for music to be shared using Steamworks. Much appreciated in any case.
@Fatal_Kombat_ Due to the reported issues, I'm rewriting the whole input sytem and revamping to the very lates tech. Should soon read all sort of pheripherals. I need a couple of weeks. Cheers!.