We're packing our bags for ChinaJoy 2026.
Looking forward to a few busy days in Shanghai, catching up with familiar faces and meeting new ones along the way. If you're attending too, let's find some time to meet.
See you in Shanghai.
#ChinaJoy2026#GameDev#GameIndustry
Data annotation goes far beyond labeling data. It plays a key role in training and evaluating modern AI models.
We've put together a practical guide covering where it fits into AI workflows and what to consider before getting started.
https://t.co/nYO4uETc6t
#LLM#Localization
Happy Dragon Boat Festival!
Wishing everyone celebrating a wonderful holiday, a chance to slow down, enjoy a good meal, and spend time with family and friends.
Enjoy the festival and the break from the usual routine.
端午安康!
#DragonBoatFestival#Zongzi#Celebration
We often talk about translation quality, but how do you actually evaluate it?
Together with our QA Specialist, Dmitriy Chernykh, we took a closer look at TQE, what it is, how it differs from editing and LQA, and where it can help.
https://t.co/BhdakfwGl2
We worked on a series of merge-based titles by GreenPixel!
One of the trickiest parts was adapting jokes and dialogue to strict character limits while keeping the tone and story consistency intact.
Full case study here: https://t.co/64FZNIOGWn
#GameDev#Localization#INLINGO
We worked on Pale Coins by Lukas Irzl.
We translated 50k+ words EN→RU and handled full LQA. Worked with Lukas Irzl on an approach that made things smoother and fit naturally in-game.
Take a look: https://t.co/gtCrNyomL3
#GameDev#Localization
We worked on Creepy Tale: Snow Child by Creepy Brothers.
Dark, playful, a bit fairy-tale-like. The writing really stands out. Thanks to the team for the clear context and support.
Like the vibe? Wishlist it:
https://t.co/AD9Cu8RoWW
#GameDev#Localization
A quick look at our partnership with @PikPokGames on Rival Stars Horse Racing.
We localized 410,000+ words from English into RU, KO, SC, TW, and JA. Working on this project over time, the process has truly become second nature to us.
#GameDev#Localization
We worked with Top Hat Studios, Inc. on Labyrinth Of The Demon King.
The game draws on Japanese folklore, so we brought in linguists who know the culture inside out. The team genuinely enjoyed working on such a unique project.
Take a look: https://t.co/RpnZ11ly4N
#Localization
Happy International Women’s Day!
Today we celebrate the achievements, strength, and contributions of women around the world. It’s a moment to recognize the impact women make every day across industries, communities, and beyond.
#InternationalWomensDay#WomensDay
We had a chance to work on Rising Star 2 and Shady O’Grady’s™ Overnight Sensation – projects with a clear voice and their own sense of style.
If you're browsing Steam, you can already dive into Rising Star 2, and there's
a demo of Shady O’Grady’s Overnight™ Sensation waiting.
We’re going to GDC Festival of Gaming in San Francisco this March.
It’s always good to meet people in person, talk through ideas, and see what everyone’s working on. Looking forward to a few busy days there.
If you’ll be around, let’s catch up.
#GDC2026#GameDev#GameIndustry
Happy Chinese New Year from INLINGO!
Welcoming the Year of the Horse — a year of energy, determination, and bold moves.
Wishing you a strong start, meaningful partnerships, and success in every goal ahead.
#ChineseNewYear#LunarNewYear#GameDev#GamingIndustry
Together with Igor Kamerzan, Localization Engineer at INLINGO, we reviewed ~65,000 Steam releases to see how attention plays out on the platform.
If you're launching on Steam, this breakdown is worth a look:
https://t.co/JJiG9IAi1A
#Steam#GameDev#IndieDev#GamePublishing
Our CEO Pavel Tokarev will be attending the upcoming WN Abu Dhabi'26.
If you’ll be there as well and would like to talk games, localization, or upcoming projects, feel free to connect and say hello.
See you in Abu Dhabi!
#WNEvents#GameDev#GameIndustry
Happy New Year!
A new year is about to begin — with new plans, ideas and challenges ahead. Hope the holidays gave you a chance to slow down, step away for a moment and reset.
Thanks to everyone we crossed paths with this year.
See you in 2026!
#HappyNewYear#GameIndustry
Merry Christmas and Happy New Year!
As the year comes to a close, we want to wish everyone a calm holiday season and a good start to the year ahead. Hope these days bring a bit of rest, time offline, and space to recharge.
Looking forward to the year ahead!
#MerryChristmas
In our new case study, we share how we approached the localization of two upcoming titles from Tbjbu2: Killer Island and REAP: We Reap What Crawls.
Full breakdown is available at the link below.
https://t.co/Kwnr3fnamt
#Localization#GameDev#GamingIndustry
When games go global, every detail matters — visuals, jokes, symbols.
We explored with FUTURA Digital why culturalization is key and why AI can’t handle it alone.
Read the full article: https://t.co/5U3OGjFLid
#GameDev#Localization#Culturalization
Happy Thanksgiving!
Wishing everyone a calm break and a bit of time to recharge.
A good moment to step away from the screen, enjoy a meal and reset before the final stretch of the year’s work.
Happy Thanksgiving to everyone celebrating.
#Thanksgiving#GameDev#gamingindustry