@Kikkyun_VT The free evaluation version has no feature limits, just a nag screen that last 10 seconds on startup. Otherwise it's more or less identical to the paid version.
Earlier today an admin on the Inochi2D Community Discord had their account compromised, a bunch of channels were deleted on the discord and some people received scam DMs.
Sorry for the inconvenience. We recommend you *don't* click any links people cold DM you with.
Anyone who is found to have attempted to circumvent this contribution policy will be banned from contributing code and assets to the upstream Inochi2D project.
Small update on Inochi2D, given the problems that generative AI has caused both to the Inochi2D codebase but also to creatives and by extent our users, contributions using LLMs to generate code, etc. will NOT be merged into the codebase.
While there is likely to be people who make it through review despite using AI, any use of AI will be removed from the codebase if discovered and replaced with new code.
Vertex welding has now been added to the in-development Inochi2D 0.9 SDK, if you're developer you can give it a shot today!
You can get the nightly build SDK here
https://t.co/PC6thA3YqJ
Inochi Creator 0.9 will of course have a new look for it's splash screen. The community voted on a cat café theme! 🦊🐈⬛☕
Wallpaper resolution versions of splash screens will be published to the Inochi2D website on the release of Inochi2D 0.9!
🎨: @egerik_k_
Inochi Creator 0.9 will of course have a new look for it's splash screen. The community voted on a cat café theme! 🦊🐈⬛☕
Wallpaper resolution versions of splash screens will be published to the Inochi2D website on the release of Inochi2D 0.9!
🎨: @egerik_k_
Due to issues with model corruption when merging PSDs we've released a small tool called INPFix on our Discord as a holdover until 0.9 is ready for release which will fix such model corruptions.
Sorry for the inconvenience.
@ultrasquid 1. It's written in D, with some more memory safety features available that C does not have
2. it's standalone, easy to compile
3. It's under a very permissive license
If you're looking for a permissively licensed font handling, text shpaing and glyph rendering solution that is portable, we've developed a custom solution called "Hairetsu"; it's open source, and free!
Inochi Creator and Inochi Session 0.9 will be using it!
Note: It currently only supports TrueType fonts and TTF hinting bytecode is not yet being converted to our own internal font hinting VM format. But we plan to down the line support CFF, CFF2, TTF and full support for text shaping complex scripts!
Final announcement for today; given the extensive under-the-hood changes done in Inochi2D to decouple it from OpenGL and D's garbage collected runtime, the next release will be versioned 0.9!
Creator and Session are also undergoing major retooling for this update.
Nightly prebuilt SDK releases are now available with accompanying C headers!
Want to use Inochi2D in your game? Check it out!
SDK releases are subject to the BSD 2-clause license and may freely be used in your software, at no cost!
https://t.co/PC6thA4wgh
❄️ Happy holidays! ❄️
Inochi Creator is currently having a 50% off sale on Itch and Steam! The sale lasts till December 22nd, 19:00 CET!
https://t.co/7oEb99NQrt
OBS Now Supported on Vupechat 📣
It's been our #1 feature request - buut we didn't want to rush it 🚫
Keeping Vupechat safe & stream-friendly is our top priority, so we buffed safety + mod capabilities for months.. and now its HERE!
Your fav apps are now compatible via OBS 💜
Do note that the Unity Plugin will leak a tiny bit of memory every time you press play in the editor, this is due to parts of Inochi2D not yet being decoupled from the DLang runtime and standard library.
This should be resolved throughout the development of 0.8.8.
Happy to announce that the Inochi2D Plugin for Unity is now in beta!
Additionally, a GDExtension for Godot and support for Ren'py is in the works! Stay tuned for more info.
Feel free to give it a shot! There's still more work to do on the plugin but it's able to render animated puppets already using the upcoming 0.8.8 SDK.
https://t.co/gWOsePFcbb
@Ikxi__@RazorSharpFang @raina_illune Updates have been slow due to major efforts to decouple Inochi2D from OpenGL, and work to reduce its dependencies on difficult-to-compile dependencies.
Additionally, the binaries for the SDK are free to download or build yourself, which should be far simpler now.