@dzeeff A little basic but a nice way to get some decent backrow, even the otherwise unsearchable comic hand. Can even get toon kingdom if you need it. Also don't need the "can't attack" clause nowadays I think.
R8: 1-2 VS Onomat Ryzeal | Roll won
Game 1 my board is just enough to get through the hand, with some help of a Exciton knight summon that wasn't live. Game 2 I have a bunch of hand traps to stop plays but just not enough engine to keep playing. Game 3 my hand was just unplayable
300th YCS Richmond Thread
R1: 2-1 VS Yubel | Roll lost
Game could've honestly gone either way but time was called and he was decided to give me the win. Fumbled game 2 crazy hard though.
R7: 2-0 VS Dracotail Branded | Roll won
G1 had a lot of interactions and I just happened to come out on top, had to F&V urgula to my field and make khaos starsource to pop a set ketu for the win. Game 2 I double fuwa'd a white dragon start and had all gas in hand.
Played pure Yummy last werk and forgot to post this
R1: 2-0 VS White Forest Azamina | Roll won
R2: 2-1 VS Monarch | Roll lost
R3: 2-1 VS Maliss | Roll lost
R4: 2-1 VS Tenpai | Roll won
R5: 2-0 VS Salamangreat | Roll won
Top 8: 1-2 VS Monarch | Roll lost
@MBTYuGiOh Here's how they can still win:
- Every top deck relies either on a 1of extra deck monster or over half their extra deck, and they cannot be recurred.
- There's no main deck removal being played, in or out of engine
- Droll is not in the format
- No bricking allowed