We have made some games. Sub-Verge was just bizarre enough to be published by @Pantaloon. And KUU is waxing just beyond the horizon. There are Steam pages for both, and if you spread the word or wishlist them, we’ll feel doubly lucky.
https://t.co/mtcVjvrDTf
KUU is an atmospheric moonbase manager where your only choices are impossible ones.
#pitchyagame, #StoryDriven, #IndieDev
Our small, sad studio (Interactive Tragedy, Limited) is looking for a publishing partner for release next year. Wishlist: https://t.co/Wd9PHXVAaH
JUST DROPPED (into the ocean): Sub-Verge is our underwater psychological narrative puzzle. Talk your way out of a bubble-sub before you get eaten. By an eldritch horror. From a poisoned sea. Launching with @pantaloon_io at #LudoNarraCon, now! https://t.co/Xo1XpSJvtl
Eight recipients of the CODE Travel Grant are heading to the Game Developers Conference (GDC) in San Francisco, USA, to present at Representing Games 2025.
CODE is thankful for the support of New Zealand Trade and Enterprise-
https://t.co/sqd04QrUGS
We know today is a big day in the news, but we can reveal some good things.
These are your NZ CODE Round 9 (2nd National) CODE-funded projects!
Congratulations to everyone and it is our absolute pleasure to support you on your journeys.
https://t.co/Izk6Edp4VJ
And to round off the category - it's Sub-Verge, from @InterTragedy!
With a diverse cast of characters, this narrative puzzle game will have you exploring the alliances and fractures of your deep-sea vessel, as it slowly fills with water. ⚓️
Release TBC!
Couldn’t dream of a better first tweet: our prototype for Sub-Verge has been nominated by the @nzgamesfestival for: The Diverse Delight: Excellence in Representation. This has made us feel not sad. https://t.co/liINO0tc09