The 6DOF flying shooter Descent from 1995 has been ported to the web, for those that haven't seen it. That was a good time; one of my favorite games from that era. https://t.co/Btu9x1niLk
The most "claustrophobic" game ever?
Descent (1995) is a first-person shooter developed by Parallax Software, notable for being the first FPS with fully true 3D graphics and six degrees of freedom movement.
Players pilot the Pyro-GX spaceship through mineshafts on various planets, infected by a virus that has turned mining robots hostile. There you go, the whole story in one sentence!
Movement is the game's hallmark: full six degrees of freedom allows free flight in any direction - forward/backward, left/right (slide/strafe), up/down, and 360° rotation - creating disorienting, stomach-churning zero-gravity combat. For someone like me, being claustrophobic, this was both tough to play yet highly fascinating. I feel Descent is an underrated game that got a bit lost in the shuffle of other great games around the mid 90s.
>Repaired a computer in Necropolis, started playing "FALLOUTDEMO.EXE".
>After progressing inside the demo I interacted with another computer and played "fallout.exe" in Windows 99.
I just experienced Fallout^3🗿
Updated Van Buren to Unity 6.4, and while porting custom render passes to the new Render Graph system, I randomly browsed a few maps. And boy, some of them look pretty good! *sigh* It's been a long time...
Behind the scenes creation of Fallout’s talking character heads (1996)
These were sculpted from clay, digitalized with Faro Space Arm & Vertisketch, geometrically corrected with LightWave, texture mapped with Photoshop then animated by the art team