I've released an update for Into the Crypt. Now you'll be able to see your current equipment and your total stats!
Try the new patch here! https://t.co/sOznEYg6A0
#gamedev#indiedev#update#pixelart#unity#madewithunity
@fuzzynori @IndieGameDevBot Thank you! It shoudl be working now, first time releasing something on https://t.co/kUnJIJittq. First time releasing anything tbh.
So, here's another of the baddies that I showed you last time! The spark, formerly flame elemental, leaves a trail of fire whenever it moves, denying the player a way unles he/she wants to get some serious burns!
#gamedev#indiedev#pixelart#unity#screenshotsaturday
As promised! here are some of the new enemies (in order of appearance):
The fresh corpse is faster, hits harder and is inmune to knockback.
The normal zombie is a balanced and basic foe.
The undead thrall is bigger, slower and much tankier.
#gamedev#indiedev#unity#pixelart
Meet some of my friends! From left to right and from top to bottom:
Fire elemental - Caos elemental - Wisp
Undead thrall - Fresh corpse - Zombie
Adventurer's shadow
I'll tell you more about them soon! So stay tuned!
#gamedev#indiedev#unity#madewithunity#pixelart
Been working on tha culling effect I showed you last time to improve it even further. Well here's a performance comparison between the game without and with culling. I think this is as far as I'll go, at least for now.
#gamedev#indiedev#unity#madewithunity#optimization
Been working on a way to cull rooms that are far away from the player. Still working on it, but pretty happy with the results so far. Currently I'm only 3x3 matrix of active rooms around the player.
#gamedev#indiedev#madewithunity#unity#pixelart