mports:
claude-code was moved to claude-code-legacy
linux-claude moved to claude-code and updated to 2.1.203
codex recently updated
Trying to update thunderbird, but some GAME PAD code is blocking it right now. (why?)
Our game is for HALF-LIFE and DUKE NUKEM FANS!
Algorithm, PLEASE FIND THEM!
Our game is for HALF-LIFE and DUKE NUKEM FANS!
Algorithm, PLEASE FIND THEM!
Our game is for HALF-LIFE and DUKE NUKEM FANS!
Algorithm, PLEASE FIND THEM!
📊 GhostBSD March 2026 Finance Report is up!
We raised 1,364.91 CAD in March, up +0.9% from March 2025. A one-time CPU replacement for the GhostBSD workstation impacted expenses this month, but the server fund is now at ~6,700.00 CAD.
🎯 2026 goal: 30,000 CAD | Currently at 13.8%
Full report: https://t.co/ZhT1F8gqCF
Support GhostBSD: https://t.co/VG6k1N7e9U
#GhostBSD #FreeBSD #OpenSource
Along with some NT6 processor functions of NTDLL, the first NT6 call inside #ReactOS kernel is now implemented! A milestone for ongoing Vista+ effort!!
It's a great time to join us and start contributing ^^
I’m so sorry for everyone at id Software affected by these layoffs.
I know what it feels like to leave id while id goes on. It’s a strange and painful thing to step away from a place that holds so much of your work, friendships and history.
The people at id have done a great job moving that legacy forward. DOOM, Quake, and Wolfenstein are not easy names to carry on, especially in today’s industry. The last few games showed real care, skill and respect for what those worlds mean to people.
A note on digital preservation: id's history is critically important to the history of games. I’ve preserved id’s complete early history from our start at Softdisk through to August 6, 1996, including materials and assets that, as far as I know, id itself no longer has. I hope someone is doing the same for the company’s ongoing legacy (the work, code, assets, stories and the people behind them).
I’m thinking of everyone at id today, and everyone else affected by yesterday’s layoffs. Romero Games was there a year ago. I know how devastating it is, and my heart's with all of you.
During his ARM64 experiments, our contributor @sidihmeed found a number of bugs in our Win32 subsystem. In last month, he committed 16 PRs to #ReactOS; eliminating a GUI stall, fixing some API tests and improving general stability a little bit ;)
ReactOS now supports its first Windows NT6 system call, a key milestone for Windows Vista and later binary compatibility. New NT6 processor functions included.
https://t.co/ZX3BbvwqmN
Devuan removed /etc/machine-id in 2019 because we knew.
https://t.co/yODjKtOSfK
Any project competent enough to ship a distro either knows what undeclared user tracking enables, or is useful to those who do.
Those who knew and lied should be held accountable.
Asked on Reddit, but also want feedback here. considering moving AI products to a dedicated "ai" category in mports rather than all in misc/
https://t.co/lYsaG8gucQ
Thoughts?
This would impact llama.cpp, vibe, codex, claude-code, grok-cli, etc.
Release plans:
4.0.7 will be coming once more testing of the zfs fix is done. so far it's stable.
4.1.0 is getting closer. We just set up the first package build for amd64. We're building an i386 magus node right now.