We opened the $Islands yesterday. Here is what the first 24h looked like. 🏝️
- 3,364 wallets connected, 3,215 active players
- 857 land parcels, 6,922 tiles owned
- 1,754 marketplace trades, 127,470 items traded exchanging 2,377 USDC
- Highest player level reached: 71
Expect another Video soon.
Enemies and Gold Nodes can now drop Weapons ⚔️, Armor , and Shoes. Items come in Common, Rare, Epic, and the extremely rare Mythic rarity, with higher rarities granting better stats. Everything is tradeable on the Marketplace.
Equip gear in the Equipment Panel, gain bonus stats, and visit the Blacksmith to upgrade your items up to +3 but be careful, failed upgrades will destroy the item.
Good luck hunting for Mythics! 🔥✨ (and good luck upgrading them 😅)
Also, there was a small UX update: you can now set the distance at which health bars become visible around your character.
As part of an economic balance update, we increased Gold 🪙 Health from 30 to 300 and extended the respawn timer from 5 minutes to 15 minutes ⏳.
This change is intended to support the development of more expensive Gold based use cases and create additional opportunities for long term progression.
Day 1, and the growth of Islands shows no signs of slowing down! 🌴
We're rolling out a new update featuring:
- Live Chat & Moderation
- Server hotfixes & scaling options.
A big welcome to all the new players joining us we're excited to have you here!
Now preparing more adventures like Bosses & Rare dropps.
Play now: https://t.co/yBILTvoYMC
GM.
🌍 18 hours since launch. The numbers are insane.
1,794 wallets connected
1,658 players actively building
352 land parcels claimed (3,989 tiles)
470 P2P trades, 31,719 items changing hands
Money moved through x402:
💰 3,059 USDC to treasury (land)
🤝 855 USDC wallet to wallet
Gold is king. 8,559 traded for 814 USDC.
This is just day one. 🚀
We've added a Merchant 🛒 and a new Consumables System 🧪
What's new?
🖱️ Drag & drop your UI windows anywhere on your screen.
⚡ Quick consumable slots (1, 2, 3).
⚔️Buff System
✨ Several small UX improvements.
This update opens an even wider window for future updates and exciting new features.
🛡️ Hire Guardians using
🪙 Gold,
🍖 Meat
🪵 Wood
⚔️ Guardians can help you in battle and some can heal you and your allies, depending on which Guardian you hire.
Play now: https://t.co/L2P4wxiqZB
This is a scaling system that will provide even more use cases
Site now reflects all buybacks + burns.
Automatic buybacks and burns are executed every 10 minutes.
The result is a constant reduction in circulating supply and continuous buy pressure.
The flywheel is turning faster with every cycle and becomes more aggressive as supply gets tighter.
https://t.co/DCKUATMdbj
One thing @MustStopMurad got right:
People underestimate the power of collective belief.
The biggest moves often happen when a large group of people become aligned around a simple idea.
The Million Experiment is a simple test of that.
solana:72yWLCSRPf1VyGpUy2DgcKow4u2go6AWcyQZuB8Wpump
We just pushed out an update to our site.
You can now view Total Bought and Total Burned on https://t.co/4ycFUZnTPN.
If we're going to run an experiment, the data should be public.
Every buyback. Every burn. Every step toward the goal.
solana:72yWLCSRPf1VyGpUy2DgcKow4u2go6AWcyQZuB8Wpump
Keeper bot running on 5 minute intervals is a little too demanding.
Almost out of API credits again.
We'll refill and move the bot to ~60 minute intervals, which will allow the system to continuously claim rewards, execute buybacks, and burn tokens. 24/7.
The experiment continues. solana:72yWLCSRPf1VyGpUy2DgcKow4u2go6AWcyQZuB8Wpump