// The Harmony of Pose-to-Pose and Layered Methods Explained (Continued)
1. In my previous post, I demonstrated the evolution of a standing roundhouse kick starting with Pose-to-Pose and transitioning into the Layered Method.
2. for this Hulk animation, I've opted for a different presentation format to ensure absolute clarity in showcasing the process.
3. the first 4 steps are how I animate 99.99999% of the time whether I'm working on AAA Games, Films, mobile or TV shows
// Step #1 - I pose my character using 5 key poses (1 & 5 are duplicates.
// Step #2 - I set the timing by moving ALL KEYS on the timeline until my eyes see something that works
// Step #3 - I start adjusting my timing & F-curves.
// Step #4 - I start using the Layered Method
drop any questions you have in the comments 👇, I will answer them when I have a moment and a ☕️ in hand! ;)
Giving Away 10 12-Month Subscriptions To My Private Discord (worth $895 each)
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🧊🥶 Jokull rig now available at https://t.co/4O0G1BbxGG ! Full range of controls for body/face/accessories and game ready!
Model : https://t.co/DCGrK6t64v
📡 RT for a chance to win a free download!
My latest AtkCombo animation, Gotta love animating all the spinny attacks. Maybe I'll spice it up and try something slower next time 👀👀
Rig by: @KielFiggins
https://t.co/HXVvrLiY6h
Camera anim tip: you want to quick zoom in on a shot, your first instinct will likely be to just translate the camera closer to the subject. Instead, what you should do is increase the focal length of the lens. Example: from 35mm to 60mm. Note that shake also increases with zoom.
This is a super-duper attack combo animation I've been working on this week. I'll be posting more cool animations in the coming weeks :)
Rig by: @KielFiggins
Reposting this because I realized there was a misspell in the tags. I've been working on this shot for the past couple of weeks. It's been super challenging, but also really satisfying to see it all come together!
#animation#3Danimation#gamedev
Sheik x Overwatch is COMPLETE and available for FREE!
Go and get them here: https://t.co/1jxIgB3IeW
Details and a breakdown: https://t.co/3PUbzn8OBD
Designed by @JHammerArt, rigged by @perryleijten
Rendered in @marmosetco and textured in @Substance3D
Thank you so much everyone!
💀🔫Skull Chaser rig now available at https://t.co/4O0G1BbxGG! Full range of controls for body/face/accessories and game ready!
Model : https://t.co/71bRjzb8up
Rifle Model : https://t.co/LtqKXixXPP
Concept : https://t.co/R0QYeSodSB
📡 RT for a chance to win a free download!