Ok ok im finally done with this bruh i swear...
The song is just stuck in my head, it's a good melody!
I am going to wait until the full song releases to add or redo anything. (ahem)
Also the code is public. Here is the github, go check it out.
https://t.co/ODh5RgiylT
Ok since the song is so short ive run out of ideas that I can just code out of thin air 😭
@rix_again i beg you finish this cuz it would be peak.🙏
In total I spent like 6 hours on this. Most of it was porting code over for the outline.
We wait until peak arrives.
anyone who's excited for Deltarune Chapter 5 at this event are fools.
there's no way that's happening, Toby is not the type of guy to drop the news like that, you guys have no media literacy.
mark my works, there is NO. WAY. that Deltarune Chapter 5 shows up here AT ALL. EVER.
anyone who's excited for Deltarune Chapter 5 at this event are fools.
there's no way that's happening, Toby is not the type of guy to drop the news like that, you guys have no media literacy.
mark my works, there is NO. WAY. that Deltarune Chapter 5 shows up here AT ALL. EVER.
@tallcowyt Doing this with current update is long as hell (I have the All Floors WR, that I’m aware of)
So this 100% means Archives will be the best Sub-Floor so far if Testers think this achievement won’t make people go insane for it.
This also means Archives won’t have the busted farm😕
@LaRealCazMaz I saw some ppl in a server saying it’s a movie reveal and I don’t play dbd and I was like “… no it’s not slender man or a movie this is like Friday the 13th type shit” and then I get Jumpscares by the official Twitter of dbd revealing Jason lol
Rip to the game btw 🙏
@the_gabodiaz Idea: we split the non- moving parts into a static image, make all lighting a seperate animation texture and use BlendMode Multiply to cast the light back onto the textures
Then seperate the rest of animations into seperate sprites if needed
@the_gabodiaz If for some reason the whole background needs to be animated (like your changing camera angles or block details) then I think the best way is to use the whole stage as the animation since idk any good way besides making it a video, which can make it look worse…
@the_gabodiaz This way the only large asset file is the non-static lighting, which most of the time lighting is alpha layering, and clumped up together, so you can get good use of PNG’s optimization techniques for that spritesheet / static image