I've uploaded a filebin update to Ako 1, version 1.3, Akogare Deluxe comes with fixes, updates, secrets, nerfs, buffs, music, and luigi. if you can convince me to officially submit an update I may but for now I won't. https://t.co/Wvtzsagn6b
a no cp version will be made as well.
@soupiersous@luxuryyzz falling block entities drop when they are falling for more than 30 seconds, so 2 cobwebs or a soulsand bubble column work just fine for sus sand and gravel.
Dusk is out now!
So excited to share this with the world. This wouldn't have been possible without so many people in the zeldaret / GC decomp community and beyond coming together to dedicate their talent to this. The biggest thanks to all of them !!
@JuniferCH looks like it's based on the real Oarfish, which are a fish that live anywhere from around 1000m under the water around the mesopelagic zone. you get a lot of kinda ugly fish the deeper down you go. 🐟
@JaizuFangaming It's tough cause like, it's either stuff from later gens or it being closer to Dodrio/Swellow.
Assuming it's base gen 3's no move split; hustle along with E-speed?
If we're pulling later gens, adaptability; cause 60BP wing attack ain't it
idk not many flying type moves in gen 3.
youtube introduced a new "inspiration" tab for creators where they recommend ideas they think are relevant to you and it just cooked the shit out of me
I converted the C# dual grid tilemap system jess::codes made into native @godotengine GDScript
@OskSta has a great post on the logic: https://t.co/ryTUoSZSqM
Here's the GitHub repository if you'd like to use it:
https://t.co/RmhSvQ3Zjc
#gamedev
Thank you all for helping us reach this absurd milestone
I’m so grateful that this weird game has been such a hit and allowed the Playstack team and I to do what we do! 🃏