@edmundmcmillen I really like how a lot of your older works conveyed a very macabre and organic feel, it really helped with the horror element of Issac when it first released.
Top left reminds me a lot of Grey Matter. Was it related to the game in any way?
@metallicrixxles@seb_sketches Tenna is just too similar to Spamton for me-- a less enjoyable version of him, in my opinion.
I do wonder if Spamton got beefed up narrative-wise in 2 because Toby was worried people weren't going to like him, and ended up taking a lot of traits that we see with Tenna.
@ULTRAKILLGame I've always adored Lust's aesthetics with the stormy, purple-hued cityscape-- this is a big improvement to Bridgeburner!
I was hoping for a bit more verticality in some of the structures surrounding the main level, as the sky-high bridge still looks awkward with the cityscape.
@Demilogic Would love to see the addition of charge-attack weapons that sit opposite to autoswing: rewarding precise timing with extra damage/debuffs.
Calamity attempts this through its Rogue class, but I don't think it's done well, as most weapons still perform better through spamming.
Genuinely upsetting that a game that still receives as much attention as TF2 is inversely neglected as much as it is.
It shouldn't take multiple searches in Casual just to find a server with more humans than bots, nor should bots be seen posing as real players. Please, #fixtf2
@Daggzyt while there have been updates in the past that have only introduced a similar level of content (1.10, 1.15), i was hoping for something more grandiose for 1.TWENTY. maybe it was expecting too much since 1.10 (milestone #), as previously mentioned, had a similar level of content
@eyeballic_ i always thought that cape was some sort of monster face. even though it is very obviously a piston, it's so engrained into my mind that everytime i see this cape, the first thing i think of is some dumb frankenstein-esque creature's face
@edmundmcmillen the lineless blocky style of both guppy and smb has some kind of charm i can't really describe... really liked that particular artstyle alongside the crude flash style of carious weltling, grey matter, coil, and original flash isaac
@TF2Emporium this would be a really good halloween cosmetic that's not only thematic but justifiably usable outside of the season, the latter of which many modern hats struggle with
@edmundmcmillen A fun idea*
The change might just defeat the point of the item, and if the case, it could be a slow swing to still have a sort of downside, or just give Guillotine a straight stat buff and just make it rarer to compensate
@edmundmcmillen A buff to Guillotine would be nice. The DMG Up is nice, and it's a fun item, but I always find myself begrudgingly or refusing to take it just for being too frustrating to use. Maybe make it still orbit, but have have Isaac's head swing towards the direction you're shooting in?
#savetf2 I haven't played TF2 nearly as much as I used to (partly because of the bot crisis,) and for how valiant and devout the TF2 community is, I think they only deserve some anti-bot measures, even with being a 15 year old game.
Here's the Level 1 Sentry I recreated in Spore