Experimenting with physically realistic controls. Muscules and rotors are used, conservation laws are respected. It's a simple mechanized digging, but feels super fun. Because physics in games is entertaining by itself. (Don't mind the sausage)
✷ autechre / オウテカ、ジャパンツアーのサポートアクトを発表!
autechre japan twentytwentysix
support act - kohei matsunaga
tokyo 2026/2/4 (wed) ZEPP Divercity
osaka 2026/2/5 (thu) Yogibo META VALLEY *SOLD OUT
https://t.co/u1txH0EfBb
Houdini is the OG of procedural 3D generation.
The same tools Hollywood uses to build massive simulated worlds are equally useful as training grounds for robotics - reproducible physics, deterministic traffic, worlds you can run a thousand times.
Procedural is control. AI is chaos.
Together, you get the future of worldbuilding.