(frankly I couldnt get the position of the glow trail to look right no matter what... if we were going off the position the eye would be, it should be around here, but this looked weird to me.)
@Mallo064 "damn so detailed they even imitated the .jpeg artifacts from a camera" nah though I think the fact people would readily believe you is a great attestment to your art skills
I made the background pattern from scratch because I'm sick in the head. I went as far as to measure the angles to know how many segments the reference of the video we did tribute to had.
Why?
I want to know the answer to that question as well. Let me know if you ever find out.
#JunipArt
I'll be creating a short posts thread here with various behind-the-scenes of the video.
The portion of the intro I was in charge of was the 3d monitor sequence starting at 00:55.
Below is a very early version of it:
(Part 1 of 7 - feel free to skim over it!)
The background colors cycle through the colorschemes of the different juni models!
A paper texture was added to the background, to make it look pencil-colored like spartan's drawings.
(Part 4 of 7)
There's one thing I wasnt able to do. In the original video, the sprites are constantly appearing and disappearing with a bouncy "pop in" and "pop out" animation. I wanted to imitate that effect as well, but I ran out of time.
It's embarrassing to admit this, but... it's actually the monitor that's moving, not the camera ._.
It's an animation sin, but consider: since I had a reference I could overlay, I saved SO much time keyframing the position of the monitor instead of the camera.
This is pretty basic, but you might notice the sprites rotate so that they're always facing the camera. This maintains the illusion of 2d and prevents them from being distorted by perspective.