Eddie Vedder wrote "Black" inspired by a love that ended in a traumatic way. The song barely made it onto the Ten album because the label found it "too depressing," but it became one of Pearl Jam's most beloved songs.
CEOs are quietly realizing the AI replacement plan has a problem.
Two problems, actually.
One: the token costs for running AI agents are now exceeding what they were paying the employees they fired.
Two: when the tokens run out, the AI stops. Just stops. No continuity. No workaround. Just a spinning wheel where your workforce used to be.
You fired humans to save money and bought a subscription that bills you into a corner.
The employees you let go knew what to do when things broke.
The AI just invoices you for the outage.
And then there’s the permission problem nobody wants to talk about.
To do its job, the AI agent needs access. Full access. Your systems, your patents, your contracts, your future plans. Everything you spent years building, handed over to a process that has no loyalty, no discretion, and no skin in the game.
You didn’t hire a replacement.
You gave a stranger with no soul the keys to everything you own.
Enjoy.
Let me trace the timeline here because nobody's connecting it.
Step 1: Scrape the entire internet. Every book, every article, every conversation, every piece of art, every forum post. Do it without asking. Do it without paying.
Step 2: Train a model on all of it. Call it "artificial intelligence."
Step 3: Go to BlackRock's Infrastructure Summit and announce: "We see a future where intelligence is a utility, like electricity or water, and people buy it from us on a meter."
Step 3 is where you sell people's own knowledge back to them. On a meter.
They took the collective output of human thought, compressed it into a model, and now they want to charge you by the token to access a version of what you and everyone you know already created.
One Reddit user put it perfectly: "They stole all this data from us, the people, our life's work, creativity, art, by devouring the internet and blowing through all copyright laws. Now they want to sell it back to us in the form of a utility."
Imagine if someone photocopied every book in the public library, burned the library down, and then opened a subscription service for the copies.
That's the metered intelligence business model.
And they're pitching it to infrastructure investors as though they invented water.
Looking back-
one of the main inspirations for making #SuperPolygonGrandPrix was to get away from the bloat of Forza Horizons series (and the like)
and get back to classic, pure racing.
Still on track, thanks for your support 🫶👍🏁
I turned pinball into Getting Over It.
-Two buttons.
-One vertical world shaped by the history of ideas.
-No score.
-No safety net.
If you fall, you climb back up.
It’s called Fallosophy. Would you keep climbing?
My students asked me if it was true that the entire Internet was really coded by hand. All those kernels, protocols, router firmware, browsers, databases, etc. Somebody coded these and debugged them by hand?!?!? They used BBEdit?!?!??! The idea that this was even possible seems amazing to them. I can imagine some future Moon Landing like conspiracy theory that says it never happened.
Here's that SF II review, written by me, ol' helmet hair head. This was first SF II review, which we published as soon as we knew the machine had hit arcades (I'd played it earlier in the year at a coin-op show). We knew it'd be huge - but not idea it'd become a cultural phenom.
Insane Amiga like graphics on the Commodore 64? Dreamtime 2k17 by Profik!
How Demos Like "Dreamtime 2K17" Achieve Amazing Images
In this 2017 C64 demo release by Profik, the graphics uses a hires FLI interlaced mode with per-line X-shifts. Resulting in a highly detailed slideshow of images with good color mixing, though it can show flicker on some displays (common trade-off). Still amazing on a Commodore 64, right!?
I am no expert on how sceners achieve such beautiful things on the C64 - I am in awe as to what they do - so I researched this and here's a break down on the techniques Profik has mastered for this demo/slideshow.
Key techniques involved:
1. FLI (Flexible Line Interpretation):
• Normally, the VIC-II only fetches color/attribute data on "badlines" (every 8th scanline).
• By tweaking the vertical scroll register ($D011) at precise times each scanline, coders force a badline every single line. This lets the system pull fresh color data per raster line instead of every 8.
• Result: In hires FLI, you get 2 colors per 1×8 pixel strip (much finer control). In multicolor FLI variants, up to 4+ colors per very narrow area.
2. Interlacing (IFLI or similar):
• Two frames are alternated at 50Hz (or 60Hz).
• One frame is often shifted by 1 pixel horizontally (via $D016 X-scroll).
• This creates the illusion of higher resolution (closer to 320px effective) and more color blending, as the eye/CRT mixes the flickering pixels. It can look stunning on a real CRT but may flicker more on emulators or modern displays.
3. Per-line X-shifts (D016 writes):
• Fine horizontal scrolling is adjusted differently on each line to minimize artifacts, optimize color placement, and reduce visible errors in the "FLI bug" area (left side of screen where the trick sometimes glitches).
4. Other enhancements:
• Sprites as underlays/overlays (in NUFLI-style modes): 8 hardware sprites cover parts of the screen for extra colors or detail without clashing with the bitmap.
• Precise raster interrupts and cycle-exact code to change registers mid-frame.
• Custom converters that map modern images to these modes, choosing colors to minimize flicker and maximize perceived quality.
These tricks require insane timing — the CPU is often busy syncing perfectly with the video beam, leaving little room for other effects. That's why these demos feel magical: they're breaking the rules of the hardware in ways Commodore engineers never intended.
Download this demo from CSDB.
Commodore 64 owners… be honest with me 😂
If you owned a C64 back in the day, did you actually sit there and TYPE IN this entire BASIC balloon program straight from the official Commodore 64 User’s Manual?
That sprite grid on page 78-79… all those DATA lines… every single POKE. It seemed alot for our first exciting type-in program... we would soon discover this was nothing compared to the massive magazine listings we would tackle later.
One wrong number and nothing worked. But when you finally ran it and saw that little balloon floating across the screen? Pure childhood magic, wouldn't you agree!?
This was how so many of us learned sprites in the 80s. How we learnt to program. How we learnt to debug. Who else remembers typing this one?
Did it work first try, or did you hunt typos?
Tag that friend who still has their dog-eared C64 manual on the shelf like us.
We are so close to 30000 subs! Did you know about your @YouTube channel? Not only can you watch our documentary for free, there's also tons of archival footage from the glorious 90s era of gaming! https://t.co/PS8kOiOH3C