Here to discuss Video Game Design, Game Design Philosophy, and the cultural impact of video games.
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"I would much rather live in an uncomfortable truth than live a patronizing lie." Would you want a game to secretly get easier? Play LUCID: https://t.co/PMfTRshQQk
Your progression in games need to be communicated to the player in some way. Like almost every aspect of game design, this can go too far. Here in Belmont's Curse I think there's not enough.
Since video games have been around, the agreement was: if we pay for something, we own it. Not like a rental car you know you give back. Then publishers turned around and said you didn't buy it, you rented it, and they can take it away. The agreement was broken.
Gotta land those counters, just like in Shinobi. Difference is, in Shinobi the counter costs you something. Here the offset is a very short window. If you don't time it perfectly, you don't get it. That's a good trade-off.
I agree with both of those arguments, but the question I have is does it effect the gameplay enough to render the game unplayable. So many beloved games came out running at 30fps and while it might have been mentioned and complained about, it still wasn't enough to render the game unplayable.
It can be a big deal, and AAA studios should definitely produce games at 60fps, but FPS is almost never the reason why games fail. It's usually gameplay and story.
@MetroidTheorist I haven't noticed any issues with it playing on my comp. But when I was playing the second wind mod for BotW i definitely noticed the difference between 30 and 60fps.
@RetroSetJoe so I agree. I am also sympathetic to a sort of message to send to AAA studios by not buying a 30fps game. But this poll has more to do with the game itself and if it absolutely kills the gameplay experience.
@MetroidTheorist I think there needs to be some sort of test. Now I'm curious of different people have different brain stuff going on that determines what fps they accept or not
@Beau_BMG yes, dipping below 30fps should definitely not happen. Also the eye not syncing up would explain the disagreement about this issue. Sort of like the "What color is the dress" thing.
Are people really willing to say that a game running at 30fps can ruin a gaming experience in the same way that poor gameplay and a bad story would?
I'm more than sympathetic to the reasoning that AAA studios should be held to a high standard, but call a game bad simply because of 30fps seems bit excessive
@ManacasterBen Ya I guess that's a fair point. Gotta think on it some more
I've never designed a game before. Is FPS a difficult thing to get right when programming? or is it a pretty standard thing? It has to tax the system in some way the higher it is though right?
lova ya Bongolio but actually, yes. 30fps for a modern game is pathetic and will likely cause eye strain.
comparing that to a bad story or game mechanic isn't fair because FPS is a technical issue and mechanics/story is a creative issu.