I'm trying to be better about self-promoting my work, so here it is. Benregesh is a high-flying action fantasy. Think a light novel on steroids. Over 700 pages, with 30 pages of manga art included as extras.
If you're looking for bombastic action, heart-warming romance, and terrifying monsters, then look no further. Seriously, there are some action scenes in this book that will make your jaw drop.
Part of how I facilitate that action is through my setting. Benregesh takes place in a distinct, unique world with original races, fantastic locales, and a mind-bending sense of scale. Seriously, you've never read anything like this.
At it's core, though, the characters were my favorite part of writing Benregesh. Whether it's Kaleb's scrappy wit, Rael's search for redemption, or Avia's absolute badassery, each character was a joy to flesh out and explore.
If you think this sounds interesting, you can check out the book over at https://t.co/1fz6OiNEsv
If you have a Kindle Unlimited subscription, you can grab the book for free. If you enjoy it, be sure to leave a review.
At the very least, there is a sort of condescension in the way someone writes when they believe that there is nothing out there that we can't measure, quantify, or (ultimately) control.
Here's the real question: does purging the airlock have an actual impact on the outcomes for your crewmen? Are they actually at risk of dying? Or do we just get a different flavor of quick witty banter?
Because without an actual cost, it's not really a "difficult" question. It just becomes a matter of, "Am I playing paragon or renegade this playthrough?" Or if I'm feeling lazy, "Do I really want to deal with fighting through more nameless mooks?"
For the DMZ trailer, they can't decide if they want the characters to sound like fake operators or players. Either way, it sounds unintentionally hilarious.
Is it just me, or does every game set in the late-1800s/early 1900s have the same art style?
They have three different games in that era for the XBOX games show, and they all look the same.
A new Spyro game?!!!
This could either be amazing or terrible, and there will be no in-between. I happen to remember the years of slop that followed the original Spyro trilogy.
@Spearman_Burke Heeeeeey I recognize this one 🤣
Fwiw, I think my Wyrd Warfare submission demonstrates that I took this article to heart.
Even if Chris doesn't take it, I'm still pretty proud of it.
... New Virtua Fighter game doesn't look or sound anything like a Virtua Fighter game ...
I'll keep an eye on it, but so far I'm really disappointed in what they've shown.