Robinhood's CEO @vladtenev asked for builders on Robinhood Chain.
We built a game where you rob the rich.
Then we robbed him 🏹
Play it now, free!
Join the Band and earn a FREE MINT:
https://t.co/x9WmCNFwRe
Found an interesting project on Robinhood Chain: @egglorh, a pixel world built around eggs, dragons and $EGG.
The pre-launch phase lets you complete quests, hatch your first egg and find out your initial allocation. You can also create original content for a chance to earn extra $EGG or get access to the upcoming free NFT mint.
What's coming next is the more interesting part. Egglo is planning a repeatable incubation game with Bronze, Silver and Gold Eggs: incubate, hatch, collect rewards and start another cycle. Dragons are expected to add more utility to the gameplay.
Still early, but I like the direction. Curious to see how it develops.
https://t.co/269oRQtRAT
Incubate an egg. Let time do its thing. See what hatches and earn $EGG.
Something is cookin on Robinhood Chain.
Welcome to Egglo. 🥚
Join the early access 👇
🔗 https://t.co/G9fN4cYdQA
⛏️DIGGER BIT WHITELIST IS OPEN⛏️
We're kicking off our upcoming beta with $100K+ worth of ultra-rare in-game rewards
Every eligible digger gets a chance to get one of 300 Treasury Boxes with:
• Unique skins
• 5M of $DIG
• $20K Legendaries
Join here: https://t.co/XV5Bai7DUu
Town Hall level 4 reached in @farmingseasonio on Robinhood Chain. An important milestone for my farm.
Each Town Hall level raises the village income, field and animal limits, the harvest multiplier and the daily withdrawal limit. At level 4 my village makes 363 SEASON per hour. Level 5 takes max daily earnings from 52,197 to 115,993 SEASON, so more than double.
All these numbers are based on the current token rate and change dynamically, but I'm happy with the progress either way.
One detail that's easy to miss: village storage holds 2 days of income and then stops accruing, so it's worth collecting before it fills.
On to level 5.
https://t.co/0HmSE7pjUA
Testing @farmingseasonio on Robinhood Chain. The whole game takes me about 15-20 minutes a day, most of it the Battle Arena. Animals, fishing, the oil well, the mine and the market take almost no time.
What I like most is the price system. Prices of everything adjust with the token rate to keep income steady in dollar terms, and so far it works as described. I've also tried withdrawing from the game, and that works too.
Of the new projects on Robinhood Chain lately, this is the one I'm enjoying most so far. I'm level 3 and slowly working toward level 4.
We're still early.
https://t.co/0HmSE7pjUA
⚡ DYNAMIC ORACLES & THE "PLANT ALL" SECRET: The Real Farming Math in @farmingseasonio!
In my previous guide, I highlighted Pumpkin as the king of single-click passive farming.
BUT while testing live, two critical mechanics changed the entire meta: Dynamic Oracles & the "Plant All" batch feature 👇🧵 (Check the visual chart attached!)
1️⃣ The "Plant All" Batch Energy Hack ⚡
If you plant plot-by-plot, you burn energy fast. But with the batch buttons:
• It costs ONLY 2 ENERGY to plant all 18 plots at once!
• It costs ONLY 2 ENERGY to harvest all 18 plots at once!
👉 A full harvest cycle of your ENTIRE 18-plot farm costs ONLY 4 ENERGY TOTAL (~0.22 energy per plot!).
2️⃣ Why Did Crop Rewards Fluctuate? (The Dynamic Oracle) 📈💵
If you noticed Radish rewards adjusting (e.g. from 110 to 107 tokens), that's Chainlink oracles at work:
• Rewards are pegged to USD value (~$7.95/day at Town Hall 3) to protect against hyperinflation.
• When $SEASON pumps on DEXs, payouts in tokens adjust so dollar earnings remain steady and sustainable.
3️⃣ Live Speed to Hit the 14.7K Daily Cap (Town Hall Lv 3) ⏱️📊
Because batch planting is so cheap (4 energy), the real bottleneck isn't energy anymore—it's TIME:
🥇 1. Radish / Carrot (30m cycle):
• 1,926 tokens per 18-plot batch
• Time to Hit Daily Cap: ONLY ~3.8 HOURS!
• Energy Used: Just ~30 energy (leaving 70 FREE energy for Arena & Livestock!).
🥈 2. Potato (2h cycle):
• 2,412 tokens per batch · ~12.2 hours to cap (~24 energy).
🥉 3. Tomato (4h cycle):
• 2,772 tokens per batch · ~21.2 hours to cap (~21 energy).
🥬 4. Cabbage (8h cycle):
• Fills ~68% of the daily cap in 24 hours (3 passive visits).
🎃 5. Pumpkin (24h cycle):
• Fills ~29% of the cap (~4.3k tokens in 24 hours).
4️⃣ The Verdict: Which Crop Should You Plant? 🧠
• ⚡ Active Players (Radish):
If you are at your desk, Radish is the undisputed speedrun king. You hit your daily cap in under 4 hours, burn barely 30 energy, and save the rest for boss battles and animals.
• 🛋️ AFK / Busy Players (Pumpkin):
If you work all day or only want to log in once every 24 hours, Pumpkin remains the supreme low-effort crop.
*Note: Daily limits and crop payouts dynamically adjust depending on your Town Hall level (Lv 1 to Lv 5) and live token price.*
Play smart, let the oracles work for you. 🚜🌾
👉 Secure your early access waitlist spot:
🔗 https://t.co/UEuwQN3HiM
⚡ Stop burning your tokens on energy in @farmingseasonio until you read this!
There is a huge mathematical catch in the Energy Shop: if you buy energy to plant the wrong crop, you are practically giving your tokens away.
Here is the exact Bought Energy ROI breakdown and the optimal farm rotation 👇🧵 (Check the visual chart attached!)
1️⃣ The Energy Math: What Every Job Costs ⚡
In the shop, +100 Energy costs 3,045 tokens (~30.45 tokens per energy).
Every crop cycle consumes 4 energy (2 to plant + 2 to harvest).
👉 Cost per crop cycle with bought energy = 121.8 tokens!
2️⃣ The "Radish Trap" vs The Pumpkin Strategy 🥕🎃
Check the attached infographic for the full ROI table, but here are the key takeaways:
⚠️ Radish / Carrot (30 min):
Net profit is only +11.2 tokens (~9% margin). Buying energy to farm radish is a total trap!
🥔 Potato & Tomato (2h to 4h):
Solid +36% to +56% net profit margin.
🚀 Pumpkin & Cabbage (8h to 24h):
Huge +84% to +144% net profit! Pumpkin yields +175.2 net tokens per plot. High-tier crops more than DOUBLE your token investment!
3️⃣ The Winning Farm Blueprint 🧠
• Free 100 Daily Energy:
Free energy has zero token cost! Use it for fast Radish/Carrot cycles (4.43 tokens/min) or the Battle Arena.
• Bought Energy Packs:
ONLY spend bought energy on high-tier crops (Cabbage/Pumpkin) or feeding livestock, where the payout crushes the 121.8 token energy cost.
• The Silo 6-Spot Formula:
Plant exactly 3 Wheat + 3 Corn (2h). One single harvest creates 150 feed bags in the Silo, feeding your livestock for over 2 days. Never buy feed with tokens!
• Town Hall 3 is King:
Unlocks the Oil Well ($USO) and Mine ($GLD). Best of all, commodity sales at the Farm Bank are 100% EXEMPT from your daily farming cap!
Play with math, don't play with luck.
👉 Secure your early access waitlist spot:
🔗 https://t.co/UEuwQN39te
I just joined the @farmingseasonio waitlist 🌾 I'm #348 in line.
The first RWA-powered farming game on Robinhood Chain. Join with my link and help me move up 👇
https://t.co/SZbL0NckQt
Most farming games are about producing more. What if knowing when to sell mattered just as much?
That's what caught my attention about @farmingseasonio. It's being built on Robinhood Chain and combines classic farming with gold, silver and oil production, RWA-themed buildings priced with Chainlink data, and a Farm Bank.
The market side is especially interesting to me. Instead of harvesting and selling right away, players could have a reason to watch prices and think about timing. Add clans, castle defense and boss fights, and it's a lot more than a typical farming sim.
It's still early, and I'm curious to see how these mechanics work once the game launches. But I like the direction. A farming game where economic decisions matter could be a lot of fun.
https://t.co/l4kuiTlWtR
A few Web3 games on Robinhood Chain I'm watching. Most are very early, so take everything with caution.
1. Overload (@overload_xyz): build a power plant and earn tokenized stocks tied to machine performance. Invite-only beta for now, so yields and demand are untested.
2. Grift (@Griftwrld): open-world city with 2,000+ AI residents running businesses and trading. Players earn stock tokens through missions. Huge scope, hard to judge long term.
3. Farming Season (@farmingseasonio): farming with gold, silver and oil tied to real prices. Waitlist is open, free mint and token still ahead.
4. Tera (@Tera_Map): multiplayer 3D city built on 3,333 land NFTs, playable now without a wallet. Treasury payouts aren't live yet.
5. Embervale (@Embervale_): pixel farming RPG with a free mint of 2,000 NFTs. The team says NFTs and the token launch next week.
6. Minehood (@minehood_rh): skill-based pixel mining with 6 mines and 6 bosses. Waitlist only for now.
7. HoodMiners (@hoodminers_rh): 5,000 Miner NFTs, each with its own wallet, earning Bitcoin once activated. Furthest along here, but earnings depend on protocol activity.
They're all trying to build game economies people actually want to be part of. None of them is guaranteed, and early doesn't mean profitable. I'll be watching real player activity and whether the teams deliver what they announced.
Which ones are you following? Did I miss anything?
Any financial investment comes with risk, only put in what you can afford to lose. DYOR.
he's hungry again 🐈⬛
feed chip for 20 seconds. earn $CHIP.
every task pays 5,000 coins, instantly.
2 days of early access left.
play → https://t.co/8OJMe2U6IC
Retweet and comment for surprise.