Brand new look at GTA 6 by Dazed Magazine showing off new screenshots and a ton of new information on the game:
- Rockstar is aiming to combine the chaos and freedom of GTA V with the realism, immersion, and emotional depth of Red Dead Redemption 2.
- Confirmed that eating affects weight and exercise changes muscle size and tone, both back from GTA San Andreas
- The world is designed to be more reactive to the player. Actions that once attracted little attention may now produce believable reactions for example, walking around publicly with a rifle will have NPCs comment on that
- Jason is an ex-military drug runner and Lucia is a fighter recently released from prison.
- There are three options: Play as Jason and Lucia together, or Just Lucia or Just Jason in the open world
- One example given involves driving as Jason, switching to Lucia in the passenger seat to use the in-game phone, and then switching roles during a chase so one character drives while the other shoots. All in the open world outside of missions
- In-game social media feeds are confirmed
- Jason and Lucia’s relationship is described as a “Bonnie and Clyde-type narrative.” Their romance is intended to be much more important than relationships in previous GTA games.
- Rockstar suggests that player decisions may affect the relationship and characters in more emotionally meaningful ways, they said its more in-depth than just an honor system.
- Rockstar considers player freedom and self-expression central to GTA. The idea is to provide lots of freedom without making Jason and Lucia feel like completely empty avatars.
- Spending long periods without sleeping or fleeing police can visibly affect the characters' appearance.
- NPCs are far more diverse in appearances than previous Rockstar games, this was already noticeable in the previous trailers
- Rockstar developed new tools and production pipelines specifically to create what it calls its most detailed and varied NPC population
- Rockstar's development operation has more than doubled in size since Red Dead Redemption 2.
- A branch of Rockstar in LA is dedicated almost solely to the world of in-game pedestrians
- More than 50 real street artists were brought in to design murals in the game
- The team that deals with vehicle handling is made up of real racing cars drivers
- Rockstar views GTA VI as something players could potentially spend a decade or more playing, which contributes to the enormous pressure surrounding the project
Right in-between RDR2 and GTA 5 design is quite literally the best possible scenario for this game, it sounds utterly wonderful and I cannot wait to see how it looks tomorrow with the official gameplay reveal!
você pode amar um personagem e ainda assim admitir que ele está errado. eu amo a Wanda, mas posso reconhecer seus defeitos (nenhum) e posso responsabilizá-la por seus erros (ela nunca fez nada de errado) e chamá-la atenção para suas ações (que são sempre corretas)
The first trailer for ‘AVATAR: SEVEN HAVENS’ has been released.
The series follows Earthbending twins after a world-shattering disaster where one discovers she’s the new Avatar after Korra.
Releasing October 9 on Paramount+
"I Ain't No Hero." #WolverinePS5
Catch a brand new trailer for Marvel's Wolverine, also playing ahead of The Odyssey in select theaters in the U.S. starting today!
Pre-order now for PlayStation 5: https://t.co/YopNpOunmc