Man, I just have too many question for EA/BF Studios right now - rant incoming. sorry, not sorry.
Now that all the content is on the table...why was this season even delayed at all? Feels like a nothing burger reward after an extra month-long wait and it's clear the community is flabbergasted.
Why is your content largely FOMO, like challenges and limited-time modes, purposefully designed to NOT make players stick around long-term? Surely we want to build a strong, solid foundation...right?
Where are the maps? 2 is just not going to cut it. I know CoD is the same slop almost every year, but at least they have 3 studios working on it and consistently put out a new game EVERY year with like 15 maps and then add a bunch more. I know Battlefield maps are considerably harder to craft but come on, you've had 4 bloody years and 4 studios, you were the top selling game last year, hire some people!
Where is the server browser, platoons, portal improvements, VEHICLE updates (4 months no air radar STILL) netcode fixes, things people actually care about. We all thought this is what you were delaying for, so to not see a single one is a massive L. The fact this all should have been there on launch (including the little bird) is just an extra gut-punch.
Yeah ok, credit where it's due, some weapon rebalancing was needed and we'll see if it has the desired outcome, but this is honestly nowhere near top of the list of things to fix imo.
And whilst we're on the topic of FOMO, your progression system is downright disrespectful to player time. Each week I try to re-roll my missions to make them align with my play style and map choices to put me through as little pain as possible (or I would if I didn't have to waste them on BR re-rolls). Fucking really? Is this the feeling one should have playing your game? Doing chores?
And don't even get me started on weapon progression, imagine being a brand-new player, would it kill you to have nerfed that a bit? What an easy win that would have been in your patch notes.
The only rational explanation I can find for all of this is that EA are tying the devs hands behind their backs, nothing else makes sense. I refuse to believe the developers don't want to implement everything the community wants and it honestly just sucks.
5/5 Tak że zrobicie jak uważacie, ale sam będę się kierować zapewne takim podejściem (choć dyspensę w formie reakcji zapewne sobie na te kilka minut zrobię).
Trzymajcie się ;)
1/x Jak mawia klasyk: nastał dzień dzisiejszy... Bez dwóch zdań jest to dla samego BFa dosyć kluczowy dzień, bowiem pierwsze wrażenie zostanie stworzone dzisiaj a w pełni wykute podczas nadchodzącej prezentacji oraz bety, na którą właśnie szczególnie powinniśmy zwrócić uwagę.
4/x Co oczywiście nie przeszkadza temu, aby zmysły łaknęły doznania audiowizualne (jesteśmy tylko ludzi; coś od życia się należy :P), które dla nas przygotowano, ale filtrować wszystko co ujrzymy przez pryzmat chłodnej głowy oraz dystansu.
3/3 Na szybko w zajawce możemy zobaczyć to, co wiemy od co najmniej kilku miesięcy:
- NATO i koalicja Pax Armata
- Francja wychodzi z NATO
- na pasku w pewnym momencie widoczna jest również Ukraina (napis "Ukraine withdraw", ale nie wiemy czy z NATO czy z czegokolwiek innego)
1/3 Moim zdaniem wygląda to znacznie lepiej niż w przypadku podobnych teaser'ów przed BF2042. Z prostego powodu - dobrany przekaz, umiejscowienie fabuły i kontekstu gry są dużo bardziej tożsame z wydarzeniami, z którymi mamy obecnie na co dzień do czynienia.
Pax Armata rises as NATO cracks. Their motto? “Our protection, your peace.”
But who’s pulling the strings and to what end?
#Battlefield6 Intel drop here: https://t.co/kFnyLHbbGu
2/3 A większe pozory autentyczności, bądź scenariuszy, które w alternatywnej rzeczywistości mogłyby mieć miejsce (Francja opuszcza NATO definitywnie i dołącza do bloku przeciwstawnego NATO). Zobaczymy co pokaże jutrzejszy zwiastun.
Czyli jedna, konkretna linia fabularna zamiast pojedynczych "opowieści wojennych" z BF1 i BFV.
Ciekawy ruch, tym bardziej, że za kampanię odpowiadają stricte ludzie doświadczeni w kreowaniu narracji fabularnej.
Odpowiednio ułożony singiel może przynieść grze dużo dobrego ;)
EA Motive's creative director Roman Campos-Oriola and senior producer Philippe Ducharme say the next #Battlefield campaign is inspired by Alex Garland's 2024 film "Civil War" and the American spy thriller television series "Lioness".
"The elements we're really interested in is the concept of talented but ordinary people put in extraordinary situations", Campos-Oriola said. "That creates a very interesting dynamic in terms of relationships with other people. These are elements we're looking to capture in the single player."
EA Motive also hopes to apply its skills with robust single-player experiences like Star Wars Squadrons and the 2023 Dead Space remake as preparation for transitioning to #Battlefield.
"Dead Space allowed us to know the quirks and strengths that we all have, and how we complement each other as a team", Ducharme said. "We talked a lot about the curve of tension. How to go from beat to beat, having the highs and the lows to keep players hooked, and even play with their expectations a little bit. It's obviously very different in a game like Battlefield. But we still brought that mentality over."
https://t.co/jqxRoevmXG
🚨We’re celebrating Spring Festival with a sweet Nvidia 4070ti Super giveaway🥳
For a chance to win👇
1⃣Follow us
2⃣Like, RT & comment on this post
3⃣Random winner picked Feb 5
Good luck🤞
#DeltaForce#DeltaForceGame#DeltaForcePC#SeasonStarfall