I'm building a @Kojima_Hideo game that doesn't exist yet. @theofficialmads and Robert Pattinson. No official assets. No leaks. No reference. Just #UnrealEngine5 and an unhealthy amount of obsession. This is #PHYSINT — a fan film I'm making from scratch.
I built MGS3's The Pain cave in UE5 one year before Konami released Delta. Turns out we were thinking the same thing.
https://t.co/hI6JPDtk8f
#MetalGearSolid#MGSDelta#UnrealEngine5
I recently used this Old Snake-inspired character in a short cinematic cutscene.
https://t.co/Krm22D2H8k
This clip is focused on the face, aging details, and overall presence.
Built in Unreal Engine 5 using Metahuman.
@Kojima_Hideo@HIDEO_KOJIMA_EN
Mocap in this project has been so much fun 😎
https://t.co/EjiXwUtTAE
True challenge was restoring this scene with new dynamic lighting, that is hopefully something @PythonSelkan would enjoy 👀
@HIDEO_KOJIMA_EN, @Kojima_Hideo
With Metal Gear Solid: Master Collection Vol. 2 announced, MGS4 is finally leaving the PS3 prison after nearly 15 years.
To celebrate, here’s my Unreal Engine 5 cinematic of the Outer Haven infiltration from MGS4, reimagined as a cutscene.
@HIDEO_KOJIMA_EN@Kojima_Hideo
With Metal Gear Solid: Master Collection Vol. 2 announced, MGS4 is finally leaving the PS3 prison after nearly 15 years.
To celebrate, here’s my Unreal Engine 5 cinematic of the Outer Haven infiltration from MGS4, reimagined as a cutscene.
@HIDEO_KOJIMA_EN@Kojima_Hideo
Lucca Comics, @HIDEO_KOJIMA_EN ❗️
We even had the cardboard past version of himself, @Kojima_Hideo 🙏🏻
What a wonderful day, we really hope to meet him tomorrow to show him our cinematic tribute for Death Stranding 2
https://t.co/rfFdP6cJl5
Video of My Higgs Cosplay from Death Stranding 2🧡
That’s for you guys! Thanks for the support and love😍
Costume Made by Azzurro Cosplay and @Iri_Kaiju_@HIDEO_KOJIMA_EN@Kojima_Hideo
My personal love letter to #DeathStranding2, this scenery will always live rent free in my mind from now on.
Thank you for this masterpiece @HIDEO_KOJIMA_EN, hope to finally meet you in Lucca 🙏🏻
Made with Unreal Engine 5 ❗️
There is @Konami and a full array of artist and developers against well… just myself.
The Pain’s model and animation were very rudimentary, but aside from that, pretty close.
Maybe if I’ll keep improving, I’ll work on the next @Metalgear Remake? 🙏🏻
#MetalGearSolidΔ