@chrisdejoya Yep, granblue has some good examples, you dont need to change a lot tbh. Notice how only the armor has a bit of reflection, skin and cloth remain mostly flat, like the 2xko style.
@SlyF0xFGC @Khoruh If it will be anything like league after close beta, it's an alternate way to monetize the game. people that want to unlock the characters right away can pay to skip the grind. good system for free to play games in my opinion
@zDamascus It is the first influential fg game to have it though, at least done right (looking at SF5)... people just don't want to interpret stuff and like to complain
@_Sekkarou @ChillTCG @PokemonTCGP Hearthstone, LoR when it was more active (don't know about it now), Marvel Snap... I think it's the standard... People want to reach master and theory craft stuff against strong meta decks... It's the best part of it for some
@Bigbird_fgc I think at least half of the Ed players where complaining about fun and identity and just asking for the balance to be shifted to other areas of the character...
@Bigbird_fgc@buff_sfed I think the character itself is fine though. but the kill rush backwards to bait stuff was very fun and already needed the right spacing for it to work... Would prefer they nerfed other stuff, that's about it for me.
@Bigbird_fgc@buff_sfed The dodge on a further range than before is reliable with 5+ delay frames... The only cancel Ed has for https://t.co/GodF2vFAoF or st.HP that can fake out a flicker charge is fireball, that on half my tests still got hit by the DI on 1 to 2 delay frames
@Darkmechx@itsneryssa And situational disability is just the player or user, lacking the ability to use a software or play a game because of their circumstances or situation at the time, so instead of using it "another time" they can do so while dealing with their current situation.
@Darkmechx@itsneryssa The idea in this case is allowing the player, if they have a kid, to not have to choose to play another game just because of the lack of a pause button, hence why it's an accessibility feature.
@stockermann Acho que do jeito que fazem já está ótimo, NPC summon, player summon, spirit summon, builds mais fortes que outras, ficar "overlevel"... O que tinham que melhorar muitas vezes são os tutoriais explicando mecânicas e opções que muitos jogadores passam reto.
@stockermann Me fala um jogo com opção de dificuldade onde o hard não parece mal feito ou no mínimo clunky ou o easy não parece estupido... tentei jogar jogos no hard por anos, nunca achei um bem feito. Perda de recurso de desenvolvimento para investir nisso e fazer algo bem feito.