👀New Playstyles Updates in FC27👇
1️⃣Finesse Shot
We’ve updated Finesse Shot to make player attributes play a bigger role in shot outcome
Spin, animation speed and off-angle effectiveness now scale more consistently based on the player taking the shot, reducing the gap between base attributes, Finesse Shot, and Finesse Shot+.
2️⃣Technical Dribbler
Reduced the performance gap between PlayStyle and PlayStyle+
Playstyle+ still offers smoother and more responsive dribbling, but the difference between PlayStyle+ and PlayStyle is now less pronounced to create better balance between tiers.
3️⃣Intercept
Increased reach and improved chances of retaining possession of the ball when performing an interception for Non-PlayStyle players who have a high Interceptions Attribute
Results in the reduction in the performance gap between PlayStyles and Attributes.
4️⃣Rapid
Slightly reduced the speed boost to dribbling animations provided by the PlayStyle and PlayStyle+
Animation speed for non-Playstyle players remains unchanged, resulting in a smaller gap in animation speed between non-PlayStyle and PlayStyle players
5️⃣Quick Step
Reduced the speed boost applied during dribbling and accelerating for PlayStyle and PlayStyle+ to create better balance between tiers
This gives more importance to the Acceleration attribute
6️⃣Pinged Pass
Removed the effect that slightly reduced trap error on the pass receiver
This change ensures that the PlayStyle primarily enhances pass delivery rather than providing an additional first-touch advantage to an unrelated player
7️⃣Tiki Taka
Removed the animation playback speed boost and the effect that slightly reduced trap error on the pass receiver
This refocuses the PlayStyle on quick combination play without disproportionately improving first-touch control
8️⃣Jockey
Increased jockey sprint acceleration for non-PlayStyle players and reduced the sprint acceleration boost applied when exiting Jockey for both the PlayStyle and PlayStyle+
Both these changes reduce the gap between PlayStyles and base attributes
9️⃣Precision Header
Reduced the gap between PlayStyle and PlayStyle+ by rebalancing the boost in accuracy granted by this PlayStyle
1️⃣0️⃣Low Driven
Removed the shot speed boost previously applied to low-driven shots
Shot velocity now scales purely based on core shooting Attributes and input power, for more consistent and attribute-driven results
The Playstyle and PlayStyle+ still add an accuracy boost
thoughts?