New day, new ETVR update! Introducing NEXT, our new personalized, no calibration Social VR algo. It includes eye look, eyebrow, eyelid, eye/cheek squeeze, and squint!! Currently in Alpha, I'm super excited!
@mimizuku972@ToMoSan_lowpro Hi, I also have footage on YouTube where I test a worse scenario using the different software correction modes. I am sorry that it is an English video, but I hope that you can still find it helpful.
https://t.co/7Ce0G7AIek
HorizonOS is actually so terrible. Yes please make my controllers unusable by forcing them to update the moment I pick them up after putting my headset on! This definitely makes me want to pick up a Quest over any other headset!
The FluxPose webstore is live! 🎉
You can now place pre-orders using debit/credit cards and PayPal.
Go check it out:
https://t.co/Vb6lkPG6bP
#FluxPose#FBT
@RODO1308 Nope, Gravity sketch for some reason has native support for the stylus tips that come with touch pro controllers. I think workrooms might have been the only app to support them but that isn't around anymore
Seeing this video circulate again, I wanted to give some reasoning to why it isn't out. Steam Frame shifted our plans in a big way for 2026, and we wanted to allocate our engineers (myself included) differently as soon as it was announced. (1/2)
I'll be starting work on the custom IK for @ResoniteApp called StrIKePose soon as our next major priority!
More here as well as tentative plans afterwards: https://t.co/cKwsdZYRJR
#Resonite#gamedev#socialVR
@Ascendence333 It seems that it doesn't use gaze at all since it has you train with it being random
There are other parts around your eyes that move when you move your brows that I'm assuming this picks up on and uses