@walaber Extremely insightful and generous video, you method and simplicity was extremely impressive!
Would you consider making a small tutorial for the debug tools you showed in the future? (Velocity vectors, velocity graph, physics drag, state display, etc.)
@synyster49 Have you posted a wireframe/armature of your character model? I’m trying my best to learn with blender. I love the low poly style and am amazed by your work!
@paulyc1117 I missed these on the shop initially since they just don’t look like the real deal sadly. Thank you very much for pointing this out though!
@theferfactor I tried a while back searching and searching with no dice (settled on a temporary proximity material, though it’s driven off of distance to camera rather than in line with camera->character) though I wasn’t sure how to word my search properly. Thanks for the inspiration on this!
@Jahju_64 The hit effects and impact frames look great! Which engine are you working in? This is one of my next undertakings and I was wondering if there any useful tutorials you used!
@andmish What engine are you developing in? And how have you built these rails/is it possible to bake the “up” vector into the rail rather than calculating it?