Only 1 can be true:
1. Epic did diligence, cut people not critical to the future, so "not a rightsizing" is a lie.
2. They cut people based on what part of the business they were in, not talent, so this is another wasteful act of the industry.
I vote 2.
https://t.co/ioT2tTqufw
I built something for my game industry friends - a daily, 5-minute briefing-style newsletter calledย gg!
It's hard to keep up with industry news - there's an information gap between decision makers and people making the games. I wanted to close that gap.
https://t.co/KGnmzT6ogi
People in tech don't give a f*** about what they're working on, people in games deeply do.
Obvious? Should have been. Talking about it this week on Bluesky - https://t.co/LASpbMvAde
๐ฎ โIt's just software development with better graphics, right?โ Wrong. Leadership in games looks deceptively familiar - until it breaks everything you thought you knew about how teams work.
Talking about the hidden skills gap between tech and games: https://t.co/KKaV7EjV3x
What questions do you have about tech leadership in gaming? What would you like to hear more about? Whether you're an industry vet or looking to make the leap to games, I'd love to hear from you ๐ฎ
I'll be sharing regular insights about tech leadership in games, industry transitions, and building sustainable dev cultures. Real stories, both wins and stumbles.
Now on 2XKO, we've built something special - a development org that enables creative freedom while maintaining excellence. Different path than I expected, but tech experience proved valuable in unexpected ways.
The breakthrough? Understanding that game development needs different things from its leaders. We're not here to drive solutions - we're here to enable creative vision. Major mindset shift.
Example: I tried bringing in OKRs - a staple of tech leadership. To game developers, it felt like unnecessary overhead that got in the way of creative iteration. My 'radical candor' feedback style? That landed even worse ๐
Six months into my role at Riot, impostor syndrome hit hard. My trusted leadership toolbox just wasn't working in game development. What worked in tech was often creating friction here.
After 2 decades leading product development teams in tech, I had to completely rethink my approach when I joined Riot Games. Really excited to start sharing stories and perspectives about development leadership in gaming ๐ฎ #GameDev#Leadership
Hi - after nearly 5 years after transitioning into the game industry, I'd like to start sharing stories about the transition, and my learnings about leadership. It's been a wild ride.
I hopped over to Bsky, come hang out and join the conversation: https://t.co/moALzeF4uc
@TheNitten@Play2XKO@draggles I want to also remind anyone reading that it takes a massive team across many disciplines to bring our 2X champions to life. Much love to the entire Jinx team.
Riot Games will be bringing Project L to the #Evo2023 floor!
Come take a look at the new gameplay and information on their new duo play mode in todayโs recap.
https://t.co/6X0X8t9BeJ
Play solo or tag in a friend, the choice is yours.
Executive producer @ProtomCannon and game director @Unconkable showcase the duo play system and talk about the evolution of Project L.
Learn More: https://t.co/YRgI1vxg9n
/dev: Gameplay Basics & Tag in Project L
To cap off the year, letโs take a closer look at Project Lโs core gameplay: We believe in systems that are deep and flexible, including dynamic movement, impactful buttons, and a whole lot of tag.