I'm delighted to announce that I've partnered with @micro_prose in a publishing deal for my combat helicopter game!
It will be released as Gunship Origins; the first Gunship title published by MicroProse in over 25 years.
As a huge fan of MicroProse games in the 90s, this couldn't be a better fit. I'm absolutely pumped about it.
🚁 The rotors are spinning… and a new mission begins.
Gunship: Origins is officially coming, published by MicroProse!
Take the pilot seat in iconic helicopters, plan your approach, and strike across dynamic battlefields - solo or in co-op with up to 8 players. Fly low, hit hard, and lead your flight to victory.
🔥 Dynamic missions
🎖 Career progression
👥 Co-op multiplayer
🌍 Real-world terrain
This is your call to the cockpit.
👉 Wishlist now on Steam and don’t miss takeoff: https://t.co/Z6pDg65MYS
In NBA 2k, they have options for this stuff when you start a My Franchise etc. Maybe I'll do something similar -- "Campaign Settings" include "Pilot Fatigue" etc.
I usually push back against options, because it can make it extremely hard to balance the game when people can just select any old thing. But this feels reasonable.
To be honest, I don't really know how to set people's expectations accurately. Some people seem to want AAA graphics quality from a tiny indie studio, and they let us know that in every YouTube video comment they make. 😅
I think we'll punch above our weight, don't get me wrong. I brought on my brother just to improve visuals and that's what he's focused on.
But I'm also much more interested in investing in compelling gameplay that stands the test of time, rather than just pretty graphics.
And we only have the time we have. If this game is to ever come out, we'll have to make some tradeoffs somewhere.
That's enough of that. Back to work!