My indie game KAIJUxHUNT progress for the week! This week I:
- Harbor layout and texture tweaks
- New animations for our mechanic
#3d#indiegame#gamedev#devdiary#indiegamedev
@TheGoodStickman Not for the face. The rig seen in this was the one made for the jam. When we continued, we dropped rigging the face and just going to rely on blendshapes. Obviously the rest of the body is rigged
@draw_for_food It hasn't seemed to affect performance yet. We arent constantly updating the blendshapes yet either. So going forward we have made note to really only change them when they're in close view
Weekly progress on my work on KAIJUxHUNT. Was a busy week with a lot of crazy things happening but last week I:
- Updated the maps roads
- Butcher animations
#3d#indiegame#gamedev#devdiary#indiegamedev