@EmilyAtDeakin Gamification of Business always came across with benefits and rewards, higher levels will obtain higher acheivements. No exceptions at all! #ALM201
"gamification" by Jurgen Appelo (CC BY 2.0)
https://t.co/d19rXEWneY
Gamification affects so many areas, look at this painting avatar I made with an original photo of myself. As everyone can see now, with the feature of customization, people could create, filter, and disguise their appearance.#ALM201
With a guy who likes music more than gaming, it's feels funny within gaming people but and yet I'm able to earn some more ideas for relaxing time other than turning on my speaker as the topic involves too many games that I might know about. #ALM201
@CooperCowboy There are a bit of things could have improved is that the videos atmosphere could be a bit more lively in the beginning with shorter introduction, the talk might bores the audience. Could also switched up shots for better interaction and upload with a higher HD version quality.
@LisaAtDeakin Youtube kept me entertained by using AI suggestions on recommendations videos for I might be curious of or some videos that I would like to recap~
@p_ula_ @cecilia_cc12 @Vanessa_van3382 Lilly brings out a strong and persuasive message that using her own experience for an example to discuss don't need to be awkward when yourself is different from the people around you. She put out the element that being yourself is the best because you could do whatever you want!
If I were to vlog myself for my week I will be putting my trip photos in the vlog to compare the mood paradise and lockdown...😅 #Korea>HongKong>Australia #ALM102
New in Twitter, want to know more about me? Visit my Instagram as well. Connecting with others always need to open up to letting others learn about yourself~🤩 #ALM101