@D_Hest23 No apology needed from my favorite player of all time! Devinator forever!!! We love you - I actually have a framed picture of you and my other man Johnny holding you up after that exact score! I had it on my wall for a long time! Best catch you made for us in my opinion! Love ya!
Even though I feel like I really didn’t let the world know how good I really was, this just a very little tiny bit of what I was capable us. I’m truly sorry world y’all didn’t get the real me….
Hello everyone. I've been working every day on my port of Mega Man II SNES 16-BIT.
I'd like to showcase the following video, what I have to do in order for the giant BG fish in Bubble Man's stage, to disappear in 16-BIT mode.
I like how in Mega Man X, a defeated enemy will have it's image fluctuate from being present on the screen, to not being present on the screen during it's destruction, this happens every other frame.
I needed to do something like that in my situation, since I'm using multiple BG layers, and if I simply do what the original 1988 version does, a simple palette fade to blue like the water, the bg image of the fish will still be present.
So I've had to create alot of custom asm for the destruction, and non drawing, of the defeated giant bg fish.
1: create new death sequence by modifying the tilemap where the giant fish is located, and alternate it's tileset via a DMA buffer with it's tiles in 1 frame, and blank tiles in another frame
2: at the end of the death sequence, create a flag in ram indicating one of the bg giant fish (there are 2) has been defeated
3: modify the games level construction engine, to read against defeated fish flag to see if it's set, if not, allow the original 16x16 blocks to be drawn, it set, bypass the original 16x16 blocks for bg giant fish and replace with a blank 16x16 block
4: clear defeated bg fish flags when you get a game over, or when bubble man is defeated
All of that I've had to code, just for that, heh.
Either use these names or stop complaining about the Chicago Bears building a stadium in Indiana.
Every other NFL team plays outside their city limits. Bears fans deserve the same energy.
#ChicagoBears#DaBears#BearsNation#NFL
Yo Citizens of Retrovania Land!🍕🕹️
It’s your eternal pizza-makin’, NES-thrashin’ vampire dad, Cap’n Retrovania, reporting live from the Haunted Pizzeria Clubhouse on this rad Sunday afternoon!
Check out this fresh re-animated front box art for our limited edition physical NES cartridges of Cap’n Retrovania’s Totally Toxic Pizza-Slingin’ Showdown! Featuring me and the Arcade Commandos with killer art by @GhostHause 🔥
Our Kickstarter is currently at 90 killer backers and $8,499 with 18 days left! If you want to see this 8-bit horror-splatter beat-‘em-up co-op, that takes place on Halloween night 1987 become reality (with a demo dropping by October), jump in and back the project now!
👉 https://t.co/5ecdz3W33D
Let’s make this toxic pizza party happen, citizens! ☢️🍕🛹💀
#NES #NESHorror #8BitHorror
#Switch #RetroGaming
👻 Holographic Playmat Giveaway 👀
With the Pokemon North America international Championship next weekend, we would like to giveaway an exclusive Pokemon Center Gengar’s Ghostly Gathering Playmat that we customized and foiled. All you have to do is:
1. Follow us
2. Repost
3. Like the Post
4. Optional: Since no other Pokemon can top Gengar, what’s the 2nd best Pokemon?
Gengar and our new Lugia, Ho-oh, and Gardevoir playmats are now available in our Etsy shop with 20% off!
https://t.co/zEPAf29EXa
Giveaway Rules:
USA residents only
Giveaway ends June 14th at 11:59 PM
Winner will be announced within 48 hours and must claim their prize within 30 days of the end of the giveaway.
Good luck to all the players this weekend and good luck with the giveaway!