The magic of keyframe offsetting in #Spine2D. ✨ Taking a rigid bone chain and turning it into a fluid wave just by shifting the timing in the dopesheet. This is the exact pipeline for animating tails, capes, and hair. #TechArt#GameDev#2DAnimation#MotionDesign
Studying the Wave Principle in #Spine2D today. 🌊 It’s all about mastering overlapping action and drag to make elements feel organic rather than robotic. Hypnotic to watch the math finally turn into smooth motion. #GameDev#TechArt#Animation#MotionDesign
The universal pain of perfecting Timing & Spacing in #Spine2D.💀
Hours of staring at the graph editor just for one snappy swing, but unlocking the "Impact Frame" technique makes the grind 100% worth it. Adding this to the Character Architect pipeline.
#GameArt#GameDev#TechArt
Experimenting with the spatial interaction between the pendulum and the box here 👀
I might push the box animation further with some extra exaggeration. Maybe the next version takes place in the Bollywood Multiverse 😂
#Animation#Spine2D#GameDev#2DAnimation
A friend ( Who happens to be the owner of that clothing brand ) gifted me this ( Custom-Made ) walk cycle shirt for my birthday without even knowing I've been deep in the trenches lately learning #Spine2D. 🚶♂️💨
A perfect coincidence.
#GameArt#GameDev#TechArt#Animation
Big things have small beginnings. 😉
I’ve spent years mastering character design & lore. Now, I’m diving into #Spine2D to finally make my static art breathe. Learning the mechanics today to build the ultimate Character Architect pipeline tomorrow.
#GameArt#indiedev
My pipeline: Lore ➡️ Concept ➡️ Polish. Now adding: Motion. 💥
Testing out BoneGyre (a web-based Spine-compatible tool) with this satisfying Coin Burst animation. Wish I had this for my past game projects!
🔗 https://t.co/iDqwXAZtsy #Spine2D#GameDev#TechArt
Less than an hour until one of the biggest gaming events in years 👀
From a gamedev perspective, if Xbox brings real competition back, the industry could get VERY interesting again 🔥
https://t.co/Xq511a3zBT
#Xbox#Gaming#GameDev
Excited to be alive in the era of AI and endless creative sparks* ⚡
Can’t wait to push AI further into my workflow. ( Only as a tool )
Also, I love Jensen Huang 😄
#ConceptArt#GameDev#NVIDIA
https://t.co/ReCrNRnLm3
Got great feedback from a fellow SPINE2D artist, so I’m focusing on simpler characters and subtle movement instead of overcomplicating things 😄
hoping to animate it tonight. Wish me luck 👀
#Spine2D#2DAnimation#GameDev#ConceptArt#OpenToWork#indieDev
17 years of Android openness are at risk. Google's plan to block unverified apps is a direct hit on F-Droid and independent software. Stop the lockdown: https://t.co/2Rc8AOfAHV @AlteredDeal#KeepAndroidOpen
I've been offline for three months, not by choice.
Since then, I've lived through an internet shutdown, heartbreaking losses, and a war. #iran
But somehow, I'm still here.
Maybe " not giving up is my programming."
Back at it. 💜
#indiedev#gamedev#animation#characterartist
Warm-up time in #Spine2D! ⚙️
Practicing with the official docs and animating this platform. Focused on avoiding stiff, over-keyframed movements and applying proper staging, giving the lever a solid "hold" before the big push up.
#GameDev#2DAnimation#TechArt#IndieDev
You can't build a complex rig if you can't bounce a ball. 🔴🔵
Warming up my #Spine2D muscles with some density vs. gravity studies before I start animating the new character.
The graph editor is where the real magic happens. 🪄
#gamedev#indiedev#animation#2danimation
اگر کسی رو میشناسید که از ایران یا هرجایی دیگه دنیا موارد داخل پکیج ها بکارش میاد اما توان هزینه نداره بهم معرفیش کنید کد تخفیف 100% براش بفرستم.
🍺
https://t.co/en7uMNT8H1
Guess what? Another old game bundle just dropped on the Unity Asset Store! 🎉 This gamejam-like project was whipped up in under 2 weeks with my buddy, Iman, and we had an absolute blast making it. Check it out through the link below!
https://t.co/k6YcR6qNwh
One Skeleton. Infinite Skins. 🦴
This is the architecture for my new Spine 2D modular system.
Left: Two distinct skins mapping to one rig.
Right: Deep joint overlaps and clean cuts for smooth mesh deformation.
Better cuts = Better frames.
#gamedev#indiedev#spine2d
Indie Game DevLog 🎮
From Farzin Ebrahimi’s legendary doodles to clean animations & characters. Total chaos → creative clarity. Happy New Year 2026!
نقاشیهای استاد فرزین 😂
#IndieGameDev#DevLog#GameDesign#IndieGames
"Alone Vs. The Dark" is locked for our roguelike.
Switching from artist to architect, taking concepts into Spine 2D to build real systems.
We’re not just drawing anymore; we’re engineering movement.
Time to execute.
#gamedev#indiedev#spine2d#roguelike#technicalart#animation