Ya hice mi primer juego físico con GOG!
Por cierto, por petición popular, acabo de subir video explicando cómo hago todo esto de hacer juegos físicos de PC! os enseño el proceso y lo que se necesita: https://t.co/1rSkOv0Epg
I see why #BoycottSony is trending 😢
😬 PlayStation just updated their TOS, and it's BAD...
🚨 PlayStation can CLOSE your account if you don't use it for 3 years. When this happens, you will lose access to ALL of your digital PlayStation games!
🗣️ IMO:
This is VERY scary, especially since PlayStation is pushing towards a digital-only future...
🤔 What do you guys think? Does this make you reconsider investing in the PlayStation ecosystem going forward?
PlayStation updated its Terms of Service in April 2026, and Section 21 outlines how inactive PSN accounts may be closed.
> If a PSN account remains inactive for 36 months, Sony may begin the account closure process. The account holder will receive an email notification and has 6 months to sign in or request that the account remain active.
> If no action is taken and the account is closed, access to PlayStation Network services will end.
>Any digital purchases tied to that account, including games, DLC, and other digital content, will no longer be accessible.
According to the Terms of Service, this process is irreversible.
🚨 DESMASCARADA! SONY DISTORCEU DADOS DA MÍDIA FÍSICA PARA OCULTAR VERDADEIRA MOTIVAÇÃO: GANÂNCIA!
Dados vazados do hackeamento da Insomniac Games em dezembro de 2023 (época em que alegadamente a mídia digital já ultrapassava com folga a física nos relatórios fiscais da empresa) DESMENTEM alegação da Sony sobre as proporções entre as mídias em seu recente anúncio sobre o fim dos discos.
📀PROPORÇÃO REAL:
A mídia digital ganhou muito mais força dentro do PlayStation no início da pandemia do COVID, quando passou a superar — teoricamente — os números dos discos na plataforma atingindo uma fatia de 65%. Por volta de 2023, os relatórios de anos fiscais da Sony apontavam que os jogos digitais já ocupavam 70% da proporção, mas nesse mesmo ano a Insomniac Games foi hackeada e dentre os dados vazados estavam números internos da empresa sobre as vendas físicas de seus jogos, revelando a verdadeira proporção a seguir:
Uncharted 4 - 83%📀
Sackboy - 77%📀
R&C Rift Apart - 76% 📀
Ghost of Tsushima DC - 71%📀
Demon's Souls - 70%📀
Miles Morales - 66%📀
Spider-Man - 66%📀
Returnal - 61%📀
The Last of Us 2 - 61%📀
Ghost of Tsushima - 51%📀
MLB The Show 21 - 39%📀
No total da tabela oficial vazada, 31 dos 33 jogos da Sony venderam mais FÍSICO do que digital até então. Recentemente, tivemos o exemplo de Astrobot, que vendeu 55% em formato físico no Reino Unido e 60% na Europa. Além disso, os relatórios da Sony também ignoram um vasto público do mercado de jogos usados que também compram consoles, acessórios, DLC's, serviços etc.
⚠️A PEGADINHA NOS RELATÓRIOS:
Os relatórios apresentam apenas uma visão parcial da realidade. O real problema é que os dados são misturados sem distinção com JOGOS DE SERVIÇO. Jogos live service como Call of Duty, NBA 2K, FIFA etc, têm divisões digitais mais altas, pois são lançados anualmente, impactando severamente na balança.
💰A VERDADEIRA MOTIVAÇÃO:
Em seu último ano fiscal (FY 2025) a Sony faturou mais de 31 BILHÕES em receita e mais de 3 bilhões em lucro em sua divisão de jogos, contando com a mídia física. Então, qual é a real razão em quererem matar a mídia física?
JOGOS THIRD-PARTY:
A Sony ganha 15% em vendas físicas (o resto vai para o publisher e varejista) e 30% no digital.
JOGOS FIRST-PARTY:
70% no formato físico e 100% no digital.
Se fizermos um calculo hipotético com base no relatório do FY 2025, a estimativa de ganho adicional (convertendo todo o físico restante para digital) seria algo em torno de US$ 200 milhões a US$ 1 bilhão por ano em receita/lucro extra, o que representaria um aumento de ~10-30% no lucro operacional do segmento G&NS, mas isso tiraria dos jogadores a propriedade real dos jogos comprados e liberdades que somente a mídia física pode oferecer... E aqui chegamos a conclusão:
LIBERDADE E RESPEITO NÃO TÊM PREÇO!
PlayStation has told everyone to brace for an entirely physical-media-free future just days after the company deleted more than 550 movies from the PlayStation Network.
For more info: https://t.co/d3WxV0qGua
Like a gleaming katana. ✨
Get the physical disc version of Onimusha: Way of the Sword, available in Standard and SteelBook Edition. Contact your local retailer for availability.
People get fined for overspeeding, wrong parking, no seatbelt and many other violations.
But no government official is ever punished for robbing citizens of their basic dignity on the road.
Seen several quote #PlayStation's 78% digital full game sales, thus omitting important context.
That figure includes countless digital only releases, from back catalogue to indie games etc. Even Capcom revealed 84% of its sales were "older catalog titles", many of which are only available digitally.
So using such data is somewhat misleading.
To gauge REAL physical demand you need to look at splits of games that released both physical AND digital only. Thanks to the Insomniac leaks, we have such data on PS first party games.
Playstation Physical / Digital splits
Sackboy - 77% / 23%
R&C Rift Apart - 76% / 24%
Ghost of Tsushima DC - 71% / 29%
Demon's Souls - 70% / 30%
Miles Morales - 66% / 34%
Spider-Man - 66% / 34%
Returnal - 61% / 39%
The Last of Us 2 - 61% / 39%
Ghost of Tsushima - 51% / 49%
MLB The Show 21 - 39% / 61%
So per Sony's own internal data, 31/33 first party games from their chart sold more PHYSICAL than they did digital.
Uncharted 4 actually has an insane 83% physical split.
Granted it only covers through to a few months into 2022, but we can see from other more recent data, things haven't drastically changed. For example GSD data shows ~60% of Astro Bot sales across Europe were physical.
So what skews revenue and data more digital, beyond digital only releases and platforms? The answer is games with LIVE SERVICE components, especially multiplatform ones.
As you can see from Sony's internal data, MLB has the highest digital split, and it's a live service game.
Generally the highly popular live service or annualised games such as Call of Duty, NBA 2K, FIFA etc, have higher digital splits, as gamers are constantly launching them (often daily) and don't want to be constantly switching discs, thus skewing digital/physical splits.
It's very different to single player games which are shorter and have different play and consumer trends. So again, context matters.
Then there's a MASSIVE audience of gamers that aren't even accounted for in any of this data; the countless consumers that buy and sell used physical games, because they simply can't afford as many new games, but still buy/own consoles, accessories, games, services etc. Everything from poor parents, kids etc.
Ultimately, the data rejects the notion physical is dead or meaningless, even if digital accounts for the overall lionshare of revenue/sales, especially when you look at things with the proper context and/or focus on single player tentpole games, which is PlayStation's bread and butter.
Keep in mind platforms make a 15% licensing fee from third parties on physical games, while they get a 30% cut on digital.
Likewise first party lose a 30% cut to retailers on physical, while they keep all of the revenue on digital.
As I said before, this move to kill physical is more about PlayStation trying to make far more profit and squeeze away the last remnants of consumer ownership, control, flexibility and resale, and could have greater negative market ramifications.
Gamers need to realize the power of their voices and wallets🚀
Don’t let them take away physical media, because next, even digital media will become a subscription only service, and they’ll sell you a $1000 PS6 with no disc drives and a worse line-up than PS5.
Speak up!💪🏼🕹️
Hoy hemos recibido una noticia muy dura para quienes amamos el formato físico de los videojuegos.
Porque el formato físico nunca ha sido solo una caja con un disco dentro. Es la ilusión de esperar el lanzamiento de un nuevo juego. Es recibir la notificación en el móvil de que ya puedes pasar a recoger tu reserva. Es mirar por la ventana esperando al repartidor con la emoción de saber que, en unos minutos, tendrás una nueva aventura entre las manos. Es abrir la caja por primera vez, colocarla en la estantería y saber que forma parte de tu colección.
Sí, el formato digital es cómodo, práctico y tiene muchas ventajas. Yo mismo compro muchos juegos en digital. Pero no deja de ser una licencia de uso, un permiso que depende de terceros y que, en determinadas circunstancias, puede desaparecer. En cambio, el formato físico representa algo que realmente sientes como tuyo y que puedes conservar con el paso de los años.
Por eso esta noticia es tan amarga. Porque no se trata solo de perder una caja o un disco; se trata de ver cómo poco a poco desaparece una parte de la experiencia de ser jugador. Ojalá el formato físico siga teniendo un lugar durante muchos años más, porque para muchos de nosotros nunca ha sido solo una forma de comprar videojuegos, sino una forma de vivir esta afición.
We are proud to be releasing Moonlight Pale as a physical game for Switch and PlayStation 5.
Not a download code on a box.
Not a game key card.
A physical disc and cartridge that you 100% own and can play whenever you wish and share with whoever you wish. As it should be.
Dear PlayStation.
I'm sorry you don't want my money anymore. I'm sure I'll find other ways to spend it. Good luck with your future endeavours.
All the best,
An ex-customer
Physical media forever. X