I can't tell if you people are trolling or just living under a rock. You CANNOT build a really nice PC for this price anymore especially in a ITX, it is not 2020. The 32GB DDR4 kit I bought for $130 in 2023 is like $470 now, speak up about the data centers that caused this
Seeing folks complain about an anime’s English dub dropping two weeks after the Japanese… like there wasn’t a time you’d have to wait OVER A YEAR OR MORE for a dub.
Yeah two weeks ain’t that bad. Shit happens! Just be a bit more patient 😊
Connor is my favorite AC protagonist for a reason. He is truly a complex character that people downed as "hes so boring and flat" when he fucking isn't. The masses don't understand my boy Ratonhnhaké:ton
Oh wow, turns out the game Dark Outlaw Games was working on under PlayStation was NOT a live service game 👀
Now I’m even more curious on what they were working on
Source: @JCbackfire’s live stream
Fiz uma experiência ontem, postei o vídeo de uma cosplayer fingindo que era o jogo, perguntei sobre os gráficos e teve gente falando que estava ruim huashuashuas
Lil_G Cosplay viajou 7 horas até o Parque Yosemite, na Califórnia, para gravar um vídeo no estilo de uma cutscene de "The Witcher 4".
I still distinctly remember the look of abject shock on a non-acting friend of mine’s face when I informed him, “No. We don’t get to look at the script ahead of time. In fact, apart from named characters, we rarely ever know what character(s) we’ll be voicing when we’re scheduled to come in.” He gained a whole new perspective and respect for what we do as anime dub actors that day.
Dubbing is, objectively, one of the most demanding forms of voiceover. You need to be able to juggle timing for lip flaps, generate an appropriate and sustainable voice that matches the character, and all while using your acting skills to create a believable and honest performance from a cold read. It is an art and skillset that is cultivated over years of practice, coaching, and experience.
the thing is though it isn’t in poor taste like you evil human beings. marlon wayans has openly supported the lgbtq+ community on numerous occasions and is an activist.
it’s also a scary movie sequel they even poke fun at you repulsivecans in the trailer. loser.
also:
Nice to see that moxie still works.
YouTube star Markiplier’s fans blitzed theaters with requests to show “Iron Lung,” triggering a booking frenzy that led to the movie’s opening in more than 4,000 theaters worldwide. https://t.co/XQciXVx5BT via @WSJ
Having been a user of this software for more than half my life, seeing this announcement is shocking but completely unsurprising. I've never seen such blatant disdain for a product's userbase in my life, and this feels like the point it was almost destined to come to.
There are so many new applications for creating digital animation, but this one from the very beginning just had the juice. The irony of this all is that it wasn't built as an animation software, but for making interactive websites... ads, company portals, corporate shit. Multimedia projects created in this format were displayed using Flash Player, a browser supported plug-in.
Through Flash's entire lifetime, it felt as if Adobe was dragged kicking and screaming... never truly accepting the functionality it had organically developed as an artistic tool. From Adobe's perspective, it was the FORMAT that was the value; that is, they wanted Flash Player to be THE way to display multimedia across the web.
Adobe DID fight for Flash, but the fight was for dominance over web multimedia... in the oughts, it was THE way to display multimedia on your website. But little losses here and there, like Apple refusing to support the format for smart phones, lead to a steady decline. An adaptive shift to HTML5 support was added to Flash in order to maintain relevance, but the clear goal of total multimedia dominance was shattered. This shift marked the name change to "Animate"... a name that serves as a hollow non-acknowledgement of its consistently strong and loyal userbase of artists, but belies the gross truth of their true intentions: to continue to claw for dominance in the field of web-based multimedia.
Through all this, Flash/Animate continued to be an industry standard for digital 2D animation. Both independent and professional cartoonists utilized it to create beloved projects... even today. The corporate politics involved in the jockey for control of web-multimedia kept Adobe consistently blind to the voices of its most loyal users. One famous example is that Flash was notoriously terrible at exporting and rendering video from its proprietary vector-based format, so open-source software Swivel was developed by Mike Welsh to do it better. It may be difficult to understand this, but Flash was SO good, that even though it was consistently and profoundly broken, it was still often the tool of choice for animation.
The reason all this is important for me to convey is... There was a feeling this company gave animators through the lifetime of their product that we were not a priority. Even as it became a standard in the professional animation industry, we often felt like an afterthought in favor of the ultimate goal of corporate dominance. The fact that Flash/Animate happened to be a fantastic program for making cartoons was a complete accident... and Adobe only ever saw that as a cute little bonus.
So as we are getting more clarity around this decision to discontinue Animate... that Adobe sees this program as incompatible with their AI-based future goals... I think of how they've always operated: Staunchly anti-artist, anti-creative, and anti-human. This generative AI bullshit is nothing new, it is the next flavor of the same pathetic jockeying for corporate dominance. Artistic voices will continue to be ignored, while the artists they belong to will continue to be exploited. And that takes a mental toll on a creative mind. This announcement, to me, stands as a blatant admittance of this cycle. They do not care. And they never will.
We should care. Art is humanity. I am so grateful for this new renaissance of indie animation, and am doubly grateful and honored to be a part of it. It is so easy for corporations like Adobe and even just normal people to discount the value of art, both for its own sake and for its influence on the world. But it IS important. Your art is important and YOU are important. Please continue to create. Even if for no other reason than just to spite these motherfuckers.
Except nobody dismissed it.
Lies of P is well loved and respected by hardcore souls fans.
Absolutely extraordinary game that I’d recommend to anyone.
But yeh PC gamer talking absolute pish