S’up, I’m Jellycrystal (or Jelly). I play games, animate and aimlessly wander as a photographer. I also stream on Twitch on Tuesday, Wednesday and Friday.
Instagram: https://t.co/Sd72JF2W2c
TG: Jellycrystal1
Twitch: https://t.co/96Q93xm3lU
The WoW: Forever beta is proving much more popular than Blizzard expected. Launch demand far exceeded typical WoW beta numbers.
Senior designer Josh Greenfield called it “the craziest numbers I’ve seen in 17 years working at Blizzard” and said, “We’ve got something really special here.”
Ellis said the team initially couldn’t see an obvious CPU problem, making the bottleneck harder to find.
They later identified several issues, including database performance and game worlds that weren’t shutting down correctly and were slowly eating up CPU and memory.
After 20+ years of WoW, Blizzard still managed to find a new way to break the servers.