@SevereThethird As much as I love to see STALKER's modding community, GAMMA and Anomaly have done such irreparable damage to how the games and the trilogy are perceived.
Zach Cregger on his 'Resident Evil' movie ๐งโโ๏ธ
"I wanted this movie to tell the story of what would happen if some idiot like me were dropped into the world of a Resident Evil game. So Austin plays not some badass with combat experience like Leon but just an average dude. That makes his experience of moving through this hellscape way more interesting to me than somebody whoโs psychologically equipped"
"A pistol [is] the first weapon he acquires in the movie. Just like in the games, as he progresses through the world heโll get better weapons. Itโs such a fun moment when youโre playing RE and you finally get the shotgun or the machine gun and I wanted that sense of progression to be in the movie"
"Resident Evil is of course a franchise thatโs got a ton of zombies but itโs also got all sorts of weirder monstrosities. Really wanted to make sure that we never got a handle on what kind of dangers weโd find. Itโs not just a zombie movie. The T-Virus can have a lot of different effects and I wanted to make sure we had a variety of adversaries"
"The slow discovery of horrific elements is something I really love about Resident Evil. Itโs not a run and gun action game. Itโs about tension and atmosphere and so I really wanted to lean into that. As much as thereโs plenty of action in the movie itโs equally important to honor the dread. That moment when you look down a dark passage and you know something awful is waiting in that darkness for you. You donโt want to go forwards but you canโt go back. Thatโs the sweet spot"