@MiladKambari 2. Introduce a vertex color density mode similar to ZBrush's, which allows users to control mesh density during retopology by painting vertex colors—for example, red indicates a higher mesh density in that area, while blue indicates a lower density.
@MiladKambari I have a few suggestions:
1. Introduce a guide line mode similar to ZBrush's, where guide lines can be drawn to control the direction of topology.
@BlockyBard I have a suggestion
Control the number of edges based on the mesh's curvature, with more and denser edges in areas with high curvature, and fewer and sparser edges in areas with low curvature. This would be more user-friendly for creating low-poly meshes.
@veezen3d In addition. you could pin two endpoints to resample only the intervening semi-circular segment. (This approach makes the resampling process more flexible and intuitive, making it applicable to a wider range of scenarios.)
@veezen3d For example, by pinning selected points or edges, those elements remain unaffected during the resampling process. (This allows you to preserve UV seams—a feature that is particularly useful when creating LOD.)