They call me "The Fish", sometimes they can't hear me on the phone and call me Jeffid instead of Jessie.
Making Cavy Chronicles
Guinea pigs meets Fire Emblem
This a pinned tweet cause you are supposed to pin things like this.
Come check out my other things I do!
Like live streaming here: https://t.co/b69JKpsc7y
Or YouTube mostly of Live streamed things here: https://t.co/aU26nxI9G4
Or don't that's fine too, I'm not your boss.
So very very bad week for Guinea Pig game dev. I found out Monday that I'm being laid off of work. And then today my HD broke and I lost about 2 months' worth of game dev. Git works a lot better when you remember to push to your remote repo. ;-;
Been a ghost for a bit, but with results! I made some small test projects and learned a lot about how to make my game easier to work with. Which is good because the new sprite data from the sprite editor tool I made broke my game so bad I had to kind of start over.
Renaming the stats in my game may be the best thing I've decided to do in a while. Who needs Constitution when you got Chonk? Look at Guilbert, No Brain, No Sheen, No Grace, Just Brawn, Fluff and Brave
@CodeRed_dev Tactical guinea pig combat awaits in Cavy Cronicles. Demo available online now and updated soon. Full launch in 2025.
https://t.co/aq47KMyP03
https://t.co/u7EyM60LNU
Since I had to work on art lately, I decided to spend a few days working on some tooling for my game. I made a program that lets me manipulate and pack the sprite sheet instead of doing it manually from 7 PNGs and now I'm adding the ability to create and save the animation data.
@IndieGameJoe Cavy Chronicles is my Guinea Pigs vs Crustaceans in tactical combat hand animated and done without a game engine! Early demo playable in browser.
https://t.co/aq47KMzmPB
Steam page is set up too!
https://t.co/u7EyM61jDs
2025 is here and I'm going to lock in on Cavy Chronicles and get it released. Though I am debating another name for the game though and rethinking some mechanics. And adding new enemies.
Reminder current demo is free in browser. here. https://t.co/aq47KMzmPB
@CodeRed_dev In school my very very first thing was Hello World. Never touched it since. Even if I was starting a new language from nothing, I'd use a different phrase. Though a dumb mistake with a swear word making it to production taught me to be careful about that phrase.
Been playing with some stuff out in a test project so I can make the guinea pig game better. I'm happy with the results so far. I got all the web and keybinding logic moved out of the game into the engine. And I got a 50 line mess down to 15 far more flexible lines.
@thomasbrushdev Probably too late but just in case I have a web demo of my current project. Cavy Chronicles a tactical RPG featuring my actual guinea pig army.
https://t.co/aq47KMzmPB
Haven't posted in a bit. Haven't done too much work on games been busy with winter prep. But here, have a pile of our ferrets. Can't be a real game dev without owning a few of these it seems.
@TurnBasedThurs My game, Cavy Chronicles is a Fire Emblem inspired tactics game with a more dynamic turn system. The hero units are inspired by and voice acted by my actual guinea pigs.
https://t.co/u7EyM60LNU
@BloodyGoodRev Cavy Chronicles is a Fire Emblem like tactical RPG but with my actual guinea pigs inspiring and voice acting the heroes. With a more active pace of combat than traditional tactics games.
https://t.co/u7EyM61jDs
My new demo about playing a murderous inn keeper just dropped! Think I'm going to be done with RPG maker for a long while. It's super easy to get up and running with, but trying to get it to do really fun stuff makes me miss the code mines.
https://t.co/wqEuDZcy35