Assistant Professor in Health and Social Sciences (occupational therapy) @singaporetech. Interested in mental health, behavioural addictions and video gaming.
Among many important topics in her keynote lecture, @RosalieWangOT discussed the "FASTER Approach to Generate Research Evidence for Technology-Based Interventions in the Field of Disability and Rehabilitation."
Full paper: https://t.co/zLRIRcAG22
#RehabWeek2023
Panel Discussion on Rehab anywhere β how next-generation technologies can bring healthcare to the community is starting soon!
Join us in Main Hall at 15:30.
#RehabWeek2023
A Brazilian school-based sample of students found the following factors to be significant predictors of gaming disorder:
π¨ The number of non-stop hours
π¨ The proportion of online games played
π¨ Having a diagnosed mental health disorder
Full article: https://t.co/RWeQQwfOsA
A correlational study in Greece found:
πa negative correlation btw Internet Gaming Disorder (IGD) symptoms and exercise
πa positive correlation btw IGD symptoms and ADHD symptoms.
πinattention & impulsivity were associated with IGD
Full article here: https://t.co/3BFcz7CTcH
Two class-action lawsuits in Canada against Epic Games, the maker of #fortnite. Whose responsibility is it to prevent problematic gaming and excessive in-game purchasing?
#videogames#gamingaddiction
Study Summary:
VR/AR have been used in psychosocial rehabilitation for adults with neurodevelopmental disorders (eg autism, intellectual disabilities & schizophrenia) in recent years to provide functional training to improve their independent living or quality of life.
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